DocumentCode
2829783
Title
Realistic Textures for Virtual Anastylosis
Author
Zalesny, Alexey ; Maur, Dominik Auf der ; Paget, Rupert ; Vergauwen, Maarten ; Gool, Luc Van
Author_Institution
Swiss Federal Institute of Technology Zurich, Switzerland
Volume
1
fYear
2003
fDate
16-22 June 2003
Firstpage
14
Lastpage
14
Abstract
In the construction of 3D models of archaeological sites, especially during the anastylosis (piecing together dismembered remains of buildings), much more emphasis has been placed on the creation of the 3D shapes rather than on their textures. Nevertheless, the overall visual impression will often depend more on these textures than on the precision of the underlying geometry. This paper proposes a hierarchical texture modeling and synthesis technique to simulate the intricate appearances of building materials and landscapes. A macrotexture or "label map" prescribes the layout of microtextures or "subtextures". The system takes example images, e.g. of a certain vegetation landscape, as input and generates the corresponding composite texture models. From such models, arbitrary amounts of similar, non-repetitive texture can be generated (i.e. without verbatim copying). The creation of the composite texture models follows a kind of bootstrap procedure, where simple texture features help to generate the label map and then more complicated texture descriptions are called on for the subtextures.
Keywords
Building materials; Cities and towns; Design automation; Earthquakes; Geometry; Shape; Terrain mapping; Testing; Vegetation mapping; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshop, 2003. CVPRW '03. Conference on
Conference_Location
Madison, Wisconsin, USA
ISSN
1063-6919
Print_ISBN
0-7695-1900-8
Type
conf
DOI
10.1109/CVPRW.2003.10013
Filename
4624528
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