• DocumentCode
    2829783
  • Title

    Realistic Textures for Virtual Anastylosis

  • Author

    Zalesny, Alexey ; Maur, Dominik Auf der ; Paget, Rupert ; Vergauwen, Maarten ; Gool, Luc Van

  • Author_Institution
    Swiss Federal Institute of Technology Zurich, Switzerland
  • Volume
    1
  • fYear
    2003
  • fDate
    16-22 June 2003
  • Firstpage
    14
  • Lastpage
    14
  • Abstract
    In the construction of 3D models of archaeological sites, especially during the anastylosis (piecing together dismembered remains of buildings), much more emphasis has been placed on the creation of the 3D shapes rather than on their textures. Nevertheless, the overall visual impression will often depend more on these textures than on the precision of the underlying geometry. This paper proposes a hierarchical texture modeling and synthesis technique to simulate the intricate appearances of building materials and landscapes. A macrotexture or "label map" prescribes the layout of microtextures or "subtextures". The system takes example images, e.g. of a certain vegetation landscape, as input and generates the corresponding composite texture models. From such models, arbitrary amounts of similar, non-repetitive texture can be generated (i.e. without verbatim copying). The creation of the composite texture models follows a kind of bootstrap procedure, where simple texture features help to generate the label map and then more complicated texture descriptions are called on for the subtextures.
  • Keywords
    Building materials; Cities and towns; Design automation; Earthquakes; Geometry; Shape; Terrain mapping; Testing; Vegetation mapping; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition Workshop, 2003. CVPRW '03. Conference on
  • Conference_Location
    Madison, Wisconsin, USA
  • ISSN
    1063-6919
  • Print_ISBN
    0-7695-1900-8
  • Type

    conf

  • DOI
    10.1109/CVPRW.2003.10013
  • Filename
    4624528