• DocumentCode
    2829975
  • Title

    Real-time photometric registration from arbitrary geometry

  • Author

    Gruber, Lukas ; Richter-Trummer, T. ; Schmalstieg, Dieter

  • Author_Institution
    Graz Univ. of Technol., Graz, Austria
  • fYear
    2012
  • fDate
    5-8 Nov. 2012
  • Firstpage
    119
  • Lastpage
    128
  • Abstract
    Visually coherent rendering for augmented reality is concerned with seamlessly blending the virtual world and the real world in real-time. One challenge in achieving this is the correct handling of lighting. We are interested in applying real-world light to virtual objects, and compute the interaction of light between virtual and real. This implies the measurement of the real-world lighting, also known as photometric registration. So far, photometric registration has mainly been done through capturing images with artificial light probes, such as mirror balls or planar markers, or by using high dynamic range cameras with fish-eye lenses. In this paper, we present a novel non-invasive system, using arbitrary scene geometry as a light probe for photometric registration, and a general AR rendering pipeline supporting real-time global illumination techniques. Based on state of the art real-time geometric reconstruction, we show how to robustly extract data for photometric registration to compute a realistic representation of the real-world diffuse lighting. Our approach estimates the light from observations of the reconstructed model and is based on spherical harmonics, enabling plausible illumination such as soft shadows, in a mixed virtual-real rendering pipeline.
  • Keywords
    augmented reality; cameras; image registration; rendering (computer graphics); arbitrary scene geometry; artificial light probes; augmented reality; dynamic range cameras; fish eye lenses; mirror balls; mixed virtual real rendering pipeline; noninvasive system; planar markers; real time geometric reconstruction; real time global illumination; real time photometric registration; real world diffuse lighting; realistic representation; reconstructed model; spherical harmonics; virtual world; visually coherent rendering; Cameras; Estimation; Geometry; Lighting; Mathematical model; Real-time systems; Rendering (computer graphics); H.5.1 [Information Interfaces and Presentation]: Artificial, augmented,Virtual Realities—; I.3.3 [Computer Graphics]: Image Generation—Spherical Harmonics; I.4.8 [Image Processing and Computer Vision]: Photometric registration—3D Reconstruction;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
  • Conference_Location
    Atlanta, GA
  • Print_ISBN
    978-1-4673-4660-3
  • Electronic_ISBN
    978-1-4673-4661-0
  • Type

    conf

  • DOI
    10.1109/ISMAR.2012.6402548
  • Filename
    6402548