DocumentCode :
2830059
Title :
A non-photorealistic rendering framework with temporal coherence for augmented reality
Author :
Jiajian Chen ; Turk, G. ; MacIntyre, B.
Author_Institution :
Sch. of Interactive Comput., Georgia Inst. of Technol., Atlanta, GA, USA
fYear :
2012
fDate :
5-8 Nov. 2012
Firstpage :
151
Lastpage :
160
Abstract :
Many augmented reality (AR) applications require a seamless blending of real and virtual content as key to increased immersion and improved user experiences. Photorealistic and non-photorealistic rendering (NPR) are two ways to achieve this goal. Compared with photorealistic rendering, NPR stylizes both the real and virtual content and makes them indistinguishable. Maintaining temporal coherence is a key challenge in NPR. We propose a NPR framework with support for temporal coherence by leveraging model-space information. Our systems targets painterly rendering styles of NPR. There are three major steps in this rendering framework for creating coherent results: tensor field creation, brush anchor placement, and brush stroke reshaping. To achieve temporal coherence for the final rendered results, we propose a new projection-based surface sampling algorithm which generates anchor points on model surfaces. The 2D projections of these samples are uniformly distributed in image space for optimal brush stroke placement. We also propose a general method for averaging various properties of brush stroke textures, such as their skeletons and colors, to further improve the temporal coherence. We apply these methods to both static and animated models to create a painterly rendering style for AR. Compared with existing image space algorithms our method renders AR with NPR effects with a high degree of coherence.
Keywords :
augmented reality; rendering (computer graphics); sampling methods; 2D projection; NPR; anchor point; animated model; augmented reality; brush anchor placement; brush stroke reshaping; brush stroke texture; model-space information; nonphotorealistic rendering; projection-based surface sampling algorithm; static model; temporal coherence; tensor field creation; Algorithm design and analysis; Brushes; Coherence; Computational modeling; Rendering (computer graphics); Solid modeling; Tensile stress; H.5.1 [Information Interfaces and Presentation]: Multimedia Information Systems—Artificial, Augmented, and Virtual Realities; I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism—Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4673-4660-3
Electronic_ISBN :
978-1-4673-4661-0
Type :
conf
DOI :
10.1109/ISMAR.2012.6402552
Filename :
6402552
Link To Document :
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