DocumentCode :
2830707
Title :
Gaming concepts and incentives to change driver behaviour
Author :
McCall, Rod ; Koenig, Vincent
Author_Institution :
Interdiscipl. Centre for Security, Reliability & Trust, Univ. of Luxembourg, Luxembourg, Luxembourg
fYear :
2012
fDate :
19-22 June 2012
Firstpage :
146
Lastpage :
151
Abstract :
In this paper we present a novel concept that deals specifically with changing driver behaviour in order to reduce traffic congestion. The project I-GEAR (incentives and gaming environments for automobile routing) aims to understand the motivations that drivers have while undertaking the daily commute and then to provide them with a range of incentives to change their behaviour. A key focus within the project is on ways in which the problem could potentially be solved without recourse to an expensive infrastructure project. Our solution to this problem was to move the problem of traffic management onto everyday mobile devices. In the following paper we outline the background to the problem, concepts relating to pervasive gaming, existing explorations of incentives and gaming approaches as well as our basic concept and project methodology.
Keywords :
behavioural sciences computing; computer games; incentive schemes; mobile computing; mobile handsets; traffic engineering computing; I-GEAR; driver behaviour; incentives and gaming environments for automobile routing; infrastructure project; mobile devices; pervasive gaming; traffic congestion; traffic management; Cities and towns; Context; Europe; Games; Roads; Safety; Vehicles; behaviour; games; human-factors; vehicle;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Ad Hoc Networking Workshop (Med-Hoc-Net), 2012 The 11th Annual Mediterranean
Conference_Location :
Ayia Napa
Print_ISBN :
978-1-4673-2038-2
Electronic_ISBN :
978-1-4673-2037-5
Type :
conf
DOI :
10.1109/MedHocNet.2012.6257115
Filename :
6257115
Link To Document :
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