DocumentCode
2832568
Title
Joint geometry/texture progressive coding of 3D models
Author
Okuda, Masahiro ; Chen, Tsuhan
Author_Institution
Dept. of Electr. & Comput. Eng., Carnegie Mellon Univ., Pittsburgh, PA, USA
Volume
3
fYear
2000
fDate
2000
Firstpage
632
Abstract
Files of 3D models are often large and hence time-consuming to retrieve from a storage device or to download from the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display it, even when the user is interested only in a small part, or a low-resolution version, of the model. Therefore, progressive coding that enables multiresolution transmission of 3D models is desired. However, existing research in progressive coding of 3D models either focuses on progressive coding of the geometry only, or progressive coding of the texture only. In this paper, we propose a joint geometry/texture coding scheme for 3D models. With this technique, geometry and texture are coded jointly and transmitted progressively to the users. Bits that represent perceptually more important information, in terms of both geometry and texture, are transmitted before the less important bits, allowing the user to obtain the best available visual quality at any time during the transmission
Keywords
image coding; image resolution; image texture; mesh generation; 3D models; 3D viewing applications; joint geometry/texture progressive coding; multiresolution transmission; perceptually more important information; triangular mesh; visual quality; Application software; Computer networks; Geometry; MPEG 4 Standard; Signal resolution; Signal to noise ratio; Solid modeling; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Image Processing, 2000. Proceedings. 2000 International Conference on
Conference_Location
Vancouver, BC
ISSN
1522-4880
Print_ISBN
0-7803-6297-7
Type
conf
DOI
10.1109/ICIP.2000.899533
Filename
899533
Link To Document