• DocumentCode
    2832926
  • Title

    A dynamic network model based on P2P for MMOG

  • Author

    Wang, Jinzhong

  • Author_Institution
    Shenyang Sport Univ., Shenyang, China
  • fYear
    2012
  • fDate
    June 30 2012-July 2 2012
  • Firstpage
    525
  • Lastpage
    529
  • Abstract
    The main challenge in MMOG on a peer-to-peer system are peer discovery and bandwidth consumption. This paper presents a model to support MMOG with peer-to-peer network. It uses a computational geometry technique (Delaunay triangulation) to implement dynamic peer discovery. It also utilizes interest management and application-layer multicast techniques to reduce the bandwidth consumption of the network.
  • Keywords
    bandwidth allocation; computational geometry; computer games; mesh generation; multicast communication; peer-to-peer computing; Delaunay triangulation; MMOG; P2P; application-layer multicast techniques; bandwidth consumption reduction; computational geometry technique; dynamic network model; dynamic peer discovery; interest management utilization; massively multiplayer online games; peer-to-peer system; Bandwidth; Computational modeling; Games; Load modeling; Peer to peer computing; Servers; Unicast; Delaunay triangulations; MMOG; P2P; application-layer multicast; interest management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Science and Engineering (ICSSE), 2012 International Conference on
  • Conference_Location
    Dalian, Liaoning
  • Print_ISBN
    978-1-4673-0944-8
  • Electronic_ISBN
    978-1-4673-0943-1
  • Type

    conf

  • DOI
    10.1109/ICSSE.2012.6257241
  • Filename
    6257241