• DocumentCode
    2834915
  • Title

    Using distributed source coding and depth image based rendering to improve interactive multiview video access

  • Author

    Petrazzuoli, Giovanni ; Cagnazzo, Marco ; Dufaux, Frederic ; Pesquet-Popescu, Béatrice

  • Author_Institution
    TSI Dept., TELECOM-ParisTech, Paris, France
  • fYear
    2011
  • fDate
    11-14 Sept. 2011
  • Firstpage
    597
  • Lastpage
    600
  • Abstract
    Multiple-views video is commonly believed to be the next significant achievement in video communications, since it enables new exciting interactive services such as free viewpoint television and immersive teleconferencing. However the interactivity requirement (i.e. allowing the user to change the viewpoint during video streaming) involves a trade-off between storage and bandwidth costs. Several solutions have been proposed in the literature, using redundant predictive frames, Wyner-Ziv frames, or a combination of them. In this paper, we adopt distributed video coding for interactive multiview video plus depth (MVD), taking advantage of depth image based rendering (DIBR) and depth-aided inpainting to fill the occlusion areas. To the authors´ best knowledge, very few works in interactive MVD consider the problem of continuity of the playback during the switching among streams. Therefore we survey the existing solutions, we propose a set of techniques for MVD coding and we compare them. As main results, we observe that DIBR can help in rate reduction (up to 13.36% for the texture video and up to 8.67% for the depth map, wrt the case where DIBR is not used), and we also note that the optimal strategy to combine DIBR and distributed video coding depends on the position of the switching time into the group of pictures. Choosing the best technique on a frame-to-frame basis can further reduce the rate from 1% to 6%.
  • Keywords
    hidden feature removal; image texture; interactive video; rendering (computer graphics); source coding; video coding; video retrieval; DIBR; Wyner-Ziv frames; depth aided inpainting; depth image based rendering; distributed source coding; distributed video coding; interactive MVD coding; interactive multiview video access; interactive multiview video plus depth; interactivity requirement; occlusion; redundant predictive frames; texture video; Cameras; Decoding; Servers; Streaming media; Switches; TV; Video coding; 3D-TV; depth image based rendering; depth map; distributed video coding; inpainting; interactive TV; multiview video plus depth;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Processing (ICIP), 2011 18th IEEE International Conference on
  • Conference_Location
    Brussels
  • ISSN
    1522-4880
  • Print_ISBN
    978-1-4577-1304-0
  • Electronic_ISBN
    1522-4880
  • Type

    conf

  • DOI
    10.1109/ICIP.2011.6116620
  • Filename
    6116620