DocumentCode
2837418
Title
Arm and trunk kinematic features during reaching in virtual and real world environments
Author
Liebermann, Dario G. ; Berman, Sigal ; Levin, Mindy F. ; Weiss, Patrice L.
Author_Institution
Dept of Phys. Therapy, Tel Aviv Univ., Tel Aviv
fYear
2008
fDate
25-27 Aug. 2008
Firstpage
73
Lastpage
73
Abstract
In this study we characterized patterns of arm and trunk movement during hand reaching in two environments: virtual and physical. In the virtual environment, subjects used less trunk displacement, had jerkier and larger hand paths, and used more arm torsion around the shoulder-hand distal vector. In conclusion, virtual and physical environments do not generate identical motor performances. Differences in reaching patterns may be attributed to the lack of depth perception in the 2D virtual environment.
Keywords
kinematics; virtual reality; arm kinematic features; arm torsion; hand reaching; real world environment; shoulder-hand distal vector; trunk displacement; trunk kinematic features; virtual world environment; Cameras; Elbow; Kinematics; Length measurement; Medical treatment; Robots; Rotation measurement; Velocity measurement; Virtual environment; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation, 2008
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4244-2700-0
Electronic_ISBN
978-1-4244-2701-7
Type
conf
DOI
10.1109/ICVR.2008.4625136
Filename
4625136
Link To Document