• DocumentCode
    2837418
  • Title

    Arm and trunk kinematic features during reaching in virtual and real world environments

  • Author

    Liebermann, Dario G. ; Berman, Sigal ; Levin, Mindy F. ; Weiss, Patrice L.

  • Author_Institution
    Dept of Phys. Therapy, Tel Aviv Univ., Tel Aviv
  • fYear
    2008
  • fDate
    25-27 Aug. 2008
  • Firstpage
    73
  • Lastpage
    73
  • Abstract
    In this study we characterized patterns of arm and trunk movement during hand reaching in two environments: virtual and physical. In the virtual environment, subjects used less trunk displacement, had jerkier and larger hand paths, and used more arm torsion around the shoulder-hand distal vector. In conclusion, virtual and physical environments do not generate identical motor performances. Differences in reaching patterns may be attributed to the lack of depth perception in the 2D virtual environment.
  • Keywords
    kinematics; virtual reality; arm kinematic features; arm torsion; hand reaching; real world environment; shoulder-hand distal vector; trunk displacement; trunk kinematic features; virtual world environment; Cameras; Elbow; Kinematics; Length measurement; Medical treatment; Robots; Rotation measurement; Velocity measurement; Virtual environment; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation, 2008
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-2700-0
  • Electronic_ISBN
    978-1-4244-2701-7
  • Type

    conf

  • DOI
    10.1109/ICVR.2008.4625136
  • Filename
    4625136