DocumentCode
2837799
Title
Computer gaming for vision therapy
Author
Carvelho, Tristan ; Allison, Robert S. ; Irving, Elizabeth L. ; Herriot, Christopher
Author_Institution
Dept. of Comput. Sci. & Eng., York Univ., Toronto, ON
fYear
2008
fDate
25-27 Aug. 2008
Firstpage
198
Lastpage
204
Abstract
Convergence insufficiency is characterized by an inability to maintain effortless alignment of the two eyes (binocular convergence) while performing near tasks. Conventional rehabilitative vision therapy for the condition is monotonous and dull, leading to low levels of compliance. If the therapy is not performed then improvements in the condition are unlikely. This paper examines the use of computer games as a new delivery paradigm for vision therapy, specifically at how they can be used in the treatment of convergence insufficiency while at home. A game was created and tested in a small scale clinical trial. Results show clinical improvements, as well as high levels of compliance and motivation. Additionally, the game was able to objectively track patient progress and compliance.
Keywords
computer games; patient rehabilitation; vision; binocular convergence; computer gaming; eyes; rehabilitative vision therapy; Clinical trials; Computer vision; Convergence; Eyes; Force measurement; Injuries; Kinematics; Medical treatment; Neuromuscular; Physics computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation, 2008
Conference_Location
Vancouver, BC
Print_ISBN
978-1-4244-2700-0
Electronic_ISBN
978-1-4244-2701-7
Type
conf
DOI
10.1109/ICVR.2008.4625160
Filename
4625160
Link To Document