• DocumentCode
    2837799
  • Title

    Computer gaming for vision therapy

  • Author

    Carvelho, Tristan ; Allison, Robert S. ; Irving, Elizabeth L. ; Herriot, Christopher

  • Author_Institution
    Dept. of Comput. Sci. & Eng., York Univ., Toronto, ON
  • fYear
    2008
  • fDate
    25-27 Aug. 2008
  • Firstpage
    198
  • Lastpage
    204
  • Abstract
    Convergence insufficiency is characterized by an inability to maintain effortless alignment of the two eyes (binocular convergence) while performing near tasks. Conventional rehabilitative vision therapy for the condition is monotonous and dull, leading to low levels of compliance. If the therapy is not performed then improvements in the condition are unlikely. This paper examines the use of computer games as a new delivery paradigm for vision therapy, specifically at how they can be used in the treatment of convergence insufficiency while at home. A game was created and tested in a small scale clinical trial. Results show clinical improvements, as well as high levels of compliance and motivation. Additionally, the game was able to objectively track patient progress and compliance.
  • Keywords
    computer games; patient rehabilitation; vision; binocular convergence; computer gaming; eyes; rehabilitative vision therapy; Clinical trials; Computer vision; Convergence; Eyes; Force measurement; Injuries; Kinematics; Medical treatment; Neuromuscular; Physics computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation, 2008
  • Conference_Location
    Vancouver, BC
  • Print_ISBN
    978-1-4244-2700-0
  • Electronic_ISBN
    978-1-4244-2701-7
  • Type

    conf

  • DOI
    10.1109/ICVR.2008.4625160
  • Filename
    4625160