DocumentCode
2841261
Title
A Game Theoretic Model to Handle Network Intrusions over Multiple Packets
Author
Mehrandish, Mona ; Assi, Chadi M. ; Debbabi, Mourad
Volume
5
fYear
2006
fDate
38869
Firstpage
2189
Lastpage
2194
Abstract
In this paper we build a game theoretic framework to model network intrusions through multiple packets. Detection is accomplished by sampling a portion of the packets transiting through selected network links (or router interfaces). Given a total sampling budget, our work then aims at developing a network packet sampling strategy to effectively reduce the success chances of an intruder. We consider the scenario where a well informed intruder divides his attack over multiple packets in order to increase his chances of successfully intruding a target domain. Each fragment of the attack is transmitted through a different path using multi-path routing, where each path is selected with a different probability. To the best of our knowledge, there has not been any work done for the case where the attack is split over multiple packets using game theory. We formulate the game theoretic problem, and develop optimal sampling schemes.
Keywords
Computer networks; Game theory; Information analysis; Information security; Information systems; Intrusion detection; Mathematical model; Protection; Sampling methods; Systems engineering and theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2006. ICC '06. IEEE International Conference on
Conference_Location
Istanbul
ISSN
8164-9547
Print_ISBN
1-4244-0355-3
Electronic_ISBN
8164-9547
Type
conf
DOI
10.1109/ICC.2006.255095
Filename
4024490
Link To Document