Title :
Cooperative game theory within multi-agent systems for systems scheduling
Author :
Messie, Derek ; Oh, Jae C.
Author_Institution :
Dept. of Electr. Eng. & Comput. Sci., Syracuse Univ., NY, USA
Abstract :
Research concerning organization and coordination within multi-agent systems continues to draw from a variety of architectures and methodologies. The work presented in this paper combines techniques from game theory and multi-agent systems to produce self-organizing, polymorphic, lightweight, embedded agents for systems scheduling within a large-scale real-time systems environment. Results show how this approach is used to experimentally produce optimum real-time scheduling through the emergent behavior of thousands of agents. These results are obtained using a SWARM simulation of systems scheduling within a high energy physics experiment consisting of 2500 digital signal processors.
Keywords :
embedded systems; game theory; multi-agent systems; physics computing; SWARM simulation; cooperative game theory; digital signal processor; high energy physics experiment; large-scale real-time system environment; multi-agent system; optimum real-time scheduling; Data acquisition; Digital signal processing; Digital signal processors; Field programmable gate arrays; Game theory; Large-scale systems; Monitoring; Multiagent systems; Processor scheduling; Real time systems;
Conference_Titel :
Hybrid Intelligent Systems, 2004. HIS '04. Fourth International Conference on
Print_ISBN :
0-7695-2291-2
DOI :
10.1109/ICHIS.2004.35