DocumentCode :
2851965
Title :
The Digital Content of Manufacturer Gaming Based on the Stackberg Model
Author :
Zhou, Chengxiong ; Zhao, Lanxiang ; Liu, Zhuojun
Author_Institution :
Inst. of Policy & Manage., Chinese Acad. of Sci., Beijing, China
fYear :
2010
fDate :
13-15 Aug. 2010
Firstpage :
86
Lastpage :
90
Abstract :
This paper conducts an analysis on competitive equilibrium between digital content vendors and piracy manufacturers using the Stackberg model of production competition, and find out that in the traditional environment, the marginal cost of legitimate products is higher than the pirated products, and that the market share of legitimate products is far less than the pirated products; in the network environment, the marginal cost of legitimate products significantly reduces, and may even be lower than that of the pirated products. With the increase in aggregate demand of the market, the sales of pirated products declines and the market share of legitimate products significantly increases.
Keywords :
computer crime; costing; law; share prices; supply and demand; Stackberg model; digital content vendor; legitimate product; manufacturer gaming; piracy manufacturer; Analytical models; Biological system modeling; Finance; Government; Marketing and sales; Pricing; Production; Digital content; Network environment; Stackberg model;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Business Intelligence and Financial Engineering (BIFE), 2010 Third International Conference on
Conference_Location :
Hong Kong
Print_ISBN :
978-1-4244-7575-9
Type :
conf
DOI :
10.1109/BIFE.2010.30
Filename :
5621735
Link To Document :
بازگشت