• DocumentCode
    2852464
  • Title

    Optimizing collision detection in 3D games with model attribute and Bounding Boxes

  • Author

    Huang, Rui

  • Author_Institution
    Dept. of Inf. Eng., Guilin Coll. of Aerosp. Technol., Guilin, China
  • fYear
    2012
  • fDate
    24-27 June 2012
  • Firstpage
    589
  • Lastpage
    591
  • Abstract
    By setting the classification of the model properties in 3D games and using the Axis-Aligned Bounding Boxes (AABB) algorithm and Oriented Bounding Boxes (OBB) algorithm, the collision detection algorithms of the game roles in scenario are optimized and the complexity of the detection is reduced.
  • Keywords
    computer games; 3D games; AABB algorithm; OBB algorithm; axis-aligned bounding boxes algorithm; collision detection optimization; model attribute; oriented bounding box algorithm; Aerodynamics; Algorithm design and analysis; Games; Heuristic algorithms; Shape; bounding boxes; collision detection; model attribute;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Electrical & Electronics Engineering (EEESYM), 2012 IEEE Symposium on
  • Conference_Location
    Kuala Lumpur
  • Print_ISBN
    978-1-4673-2363-5
  • Type

    conf

  • DOI
    10.1109/EEESym.2012.6258726
  • Filename
    6258726