DocumentCode
2852464
Title
Optimizing collision detection in 3D games with model attribute and Bounding Boxes
Author
Huang, Rui
Author_Institution
Dept. of Inf. Eng., Guilin Coll. of Aerosp. Technol., Guilin, China
fYear
2012
fDate
24-27 June 2012
Firstpage
589
Lastpage
591
Abstract
By setting the classification of the model properties in 3D games and using the Axis-Aligned Bounding Boxes (AABB) algorithm and Oriented Bounding Boxes (OBB) algorithm, the collision detection algorithms of the game roles in scenario are optimized and the complexity of the detection is reduced.
Keywords
computer games; 3D games; AABB algorithm; OBB algorithm; axis-aligned bounding boxes algorithm; collision detection optimization; model attribute; oriented bounding box algorithm; Aerodynamics; Algorithm design and analysis; Games; Heuristic algorithms; Shape; bounding boxes; collision detection; model attribute;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical & Electronics Engineering (EEESYM), 2012 IEEE Symposium on
Conference_Location
Kuala Lumpur
Print_ISBN
978-1-4673-2363-5
Type
conf
DOI
10.1109/EEESym.2012.6258726
Filename
6258726
Link To Document