DocumentCode
2853962
Title
Virtual grasping for virtual assembly tasks
Author
Huagen, Wan ; Shuming, Gao ; Qunsheng, Peng
Author_Institution
State Key Lab of CAD&CG, Zhejiang Univ., Hangzhou, China
fYear
2004
fDate
18-20 Dec. 2004
Firstpage
448
Lastpage
451
Abstract
Intuitive and natural interactions are key aspects of virtual assembly applications. In this paper, we present intuitive virtual hand interactions with parts, subassemblies and tools. Grasping patterns are developed based on the abstraction of various mechanic shapes, kinematics model of virtual hand is built upon the anatomic structure of the human hand to guarantee motion realism, and real-time collision detection scheme is used to identify whether the current finger configuration matches a specific grasping pattern. Experiments on assembly models with a CyberGlove dataglove show that our virtual grasping scheme works well for virtual assembly tasks.
Keywords
assembling; data gloves; kinematics; real-time systems; virtual manufacturing; virtual reality; CyberGlove dataglove; human hand anatomic structure; intuitive virtual hand interaction; kinematics model; motion realism; real-time collision detection scheme; virtual assembly task; virtual grasping scheme; virtual hand; Assembly systems; Data gloves; Fingers; Grasping; Humans; Joints; Kinematics; Shape; Skeleton; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Image and Graphics (ICIG'04), Third International Conference on
Conference_Location
Hong Kong, China
Print_ISBN
0-7695-2244-0
Type
conf
DOI
10.1109/ICIG.2004.145
Filename
1410479
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