DocumentCode
2856233
Title
Teach and Playback of Realistic Target Reaching Movement of Virtual Human Upper Limb
Author
Na, Meng ; Ding, Li ; Jia, Peifa
Author_Institution
Tsinghua Univ., Beijing
fYear
2007
fDate
19-25 June 2007
Firstpage
32
Lastpage
32
Abstract
The significant research objective of virtual human is to generate realistic movement like real-life person. For the most frequent daily activity of target reaching movement of human upper limb, teach and playback method is proposed to generate vivid human motion, which combines respective merits of parametric keyframe, kinematics, dynamics, and motion capture methods together. First, the tip trajectory and velocity rules are learned and estimated by a weighted least squares support vector machine (WLS-SVM) and a combined half-Gaussians model respectively. Then an inverse kinematic method with dynamic constraint, damped least squares (DLS), is used to calculate the joint angles of the upper limb. Finally, the experimental results show that once the target position is appointed, the 3D virtual human skeleton model can generate realistic reaching movement.
Keywords
least squares approximations; support vector machines; virtual reality; 3D virtual human skeleton model; damped least squares; dynamic constraint; half-Gaussians model; inverse kinematic method; motion capture methods; realistic target reaching movement; teach and playback method; virtual human upper limb; vivid human motion; weighted least squares support vector machine; Computer science; Humans; Intelligent systems; Joints; Kinematics; Laboratories; Mathematics; Motion analysis; Motion control; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Autonomic and Autonomous Systems, 2007. ICAS07. Third International Conference on
Conference_Location
Athens
Print_ISBN
978-0-7695-2859-7
Electronic_ISBN
978-0-7695-2859-7
Type
conf
DOI
10.1109/CONIELECOMP.2007.102
Filename
4437909
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