• DocumentCode
    2858379
  • Title

    Blackjack as a test bed for learning strategies in neural networks

  • Author

    Pérez-Uribe, Andrés ; Sanchez, Eduardo

  • Author_Institution
    Dept. of Comput. Sci., Fed. Inst. of Technol., Lausanne, Switzerland
  • Volume
    3
  • fYear
    1998
  • fDate
    4-9 May 1998
  • Firstpage
    2022
  • Abstract
    Blackjack or twenty-one is a card game where the player attempts to beat the dealer, by obtaining a sum of card values that is equal to or less than 21 so that his total is higher than the dealer´s. The probabilistic nature of the game makes it an interesting test bed problem for learning algorithms, though the problem of learning a good playing strategy is not obvious. Learning with teacher systems are not very useful since the target outputs for a given stage of the game are not known. Instead, the learning system has to explore different actions and develop a certain strategy by selectively retaining the actions that maximize the player´s performance. The paper explores the use of blackjack as a test bed for learning strategies in neural networks, and specifically with reinforcement learning techniques. Furthermore, performance comparisons with previous related approaches are also reported
  • Keywords
    learning (artificial intelligence); neural nets; blackjack; card game; learning strategies; neural networks; playing strategy; reinforcement learning techniques; test bed; Adaptive systems; Algorithm design and analysis; Artificial neural networks; Computer science; Intelligent networks; Laboratories; Learning systems; Logic; Neural networks; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks Proceedings, 1998. IEEE World Congress on Computational Intelligence. The 1998 IEEE International Joint Conference on
  • Conference_Location
    Anchorage, AK
  • ISSN
    1098-7576
  • Print_ISBN
    0-7803-4859-1
  • Type

    conf

  • DOI
    10.1109/IJCNN.1998.687170
  • Filename
    687170