• DocumentCode
    2858901
  • Title

    A 3D Virtual World Teaching and Learning Platform for Computer Science Courses in Second Life

  • Author

    Wei, Ching-Song ; Chen, Yan ; Doong, Jiann-Gwo

  • Author_Institution
    Comput. Inf. Syst. Dept., CUNY, New York, NY, USA
  • fYear
    2009
  • fDate
    11-13 Dec. 2009
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    Key factors contributing to the high attrition rate for computer science students include loss of interest in material and lack of practice. In order to better engage students and improve retention rate, we have developed a novel teaching and learning platform in the Second Life to immerse and engage students in the same way that today´s best video games grab and keep players´ attention. Our goal is to stimulate students´ interests, motivation and creativity and help them overcome the difficulties in study. The platform can enrich the existing curriculum and can be used as a supplement to the traditional classroom environments. It may also be applied to distance learning courses.
  • Keywords
    computer aided instruction; computer science education; educational courses; teaching; virtual reality; 3D virtual world teaching; Second Life; computer science courses; computer science students; curriculum; distance learning courses; learning platform; video games; Cities and towns; Computer science; Computer science education; Educational institutions; Educational programs; Games; Management information systems; Programming; Public healthcare; Second Life;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-4507-3
  • Electronic_ISBN
    978-1-4244-4507-3
  • Type

    conf

  • DOI
    10.1109/CISE.2009.5365895
  • Filename
    5365895