DocumentCode
2858901
Title
A 3D Virtual World Teaching and Learning Platform for Computer Science Courses in Second Life
Author
Wei, Ching-Song ; Chen, Yan ; Doong, Jiann-Gwo
Author_Institution
Comput. Inf. Syst. Dept., CUNY, New York, NY, USA
fYear
2009
fDate
11-13 Dec. 2009
Firstpage
1
Lastpage
4
Abstract
Key factors contributing to the high attrition rate for computer science students include loss of interest in material and lack of practice. In order to better engage students and improve retention rate, we have developed a novel teaching and learning platform in the Second Life to immerse and engage students in the same way that today´s best video games grab and keep players´ attention. Our goal is to stimulate students´ interests, motivation and creativity and help them overcome the difficulties in study. The platform can enrich the existing curriculum and can be used as a supplement to the traditional classroom environments. It may also be applied to distance learning courses.
Keywords
computer aided instruction; computer science education; educational courses; teaching; virtual reality; 3D virtual world teaching; Second Life; computer science courses; computer science students; curriculum; distance learning courses; learning platform; video games; Cities and towns; Computer science; Computer science education; Educational institutions; Educational programs; Games; Management information systems; Programming; Public healthcare; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Software Engineering, 2009. CiSE 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-1-4244-4507-3
Electronic_ISBN
978-1-4244-4507-3
Type
conf
DOI
10.1109/CISE.2009.5365895
Filename
5365895
Link To Document