• DocumentCode
    2863147
  • Title

    A Production Technique for a Q-table with an Influence Map for Speeding up Q-learning

  • Author

    Kyungeun Cho ; Yunsick Sung ; Kyhyun Urn

  • Author_Institution
    Dongguk Univ., Seoul
  • fYear
    2007
  • fDate
    11-13 Oct. 2007
  • Firstpage
    72
  • Lastpage
    75
  • Abstract
    Q-learning is a reinforcement learning widely used for automatic learning in the game environment. Before applying Q-learning, the many states of environment that an agent may come in contact with is defined. The weak point of Q-learning is the time it takes to learn these states as states become larger. In this paper, the Q- learning mechanism using an influence map (QIM) is proposed to reduce the time needed for learning. By using an influence map and the learning result, a medium Q- value, which is not yet learnt, will be generated. Generally, when learning is finished, it is difficult to improve the performances. If QIM is used, however, the performance could be improved. Although the Q-table in QIM has been defined with small states, QIM obtains nearly the same learning result.
  • Keywords
    learning (artificial intelligence); Q-learning; Q-table; automatic learning; game environment; influence map; medium Q-value; production technique; reinforcement learning; Games; Learning; Multimedia computing; Multimedia systems; Pervasive computing; Production;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Pervasive Computing, 2007. IPC. The 2007 International Conference on
  • Conference_Location
    Jeju City
  • Print_ISBN
    978-0-7695-3006-2
  • Type

    conf

  • DOI
    10.1109/IPC.2007.88
  • Filename
    4438397