DocumentCode
2863147
Title
A Production Technique for a Q-table with an Influence Map for Speeding up Q-learning
Author
Kyungeun Cho ; Yunsick Sung ; Kyhyun Urn
Author_Institution
Dongguk Univ., Seoul
fYear
2007
fDate
11-13 Oct. 2007
Firstpage
72
Lastpage
75
Abstract
Q-learning is a reinforcement learning widely used for automatic learning in the game environment. Before applying Q-learning, the many states of environment that an agent may come in contact with is defined. The weak point of Q-learning is the time it takes to learn these states as states become larger. In this paper, the Q- learning mechanism using an influence map (QIM) is proposed to reduce the time needed for learning. By using an influence map and the learning result, a medium Q- value, which is not yet learnt, will be generated. Generally, when learning is finished, it is difficult to improve the performances. If QIM is used, however, the performance could be improved. Although the Q-table in QIM has been defined with small states, QIM obtains nearly the same learning result.
Keywords
learning (artificial intelligence); Q-learning; Q-table; automatic learning; game environment; influence map; medium Q-value; production technique; reinforcement learning; Games; Learning; Multimedia computing; Multimedia systems; Pervasive computing; Production;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Pervasive Computing, 2007. IPC. The 2007 International Conference on
Conference_Location
Jeju City
Print_ISBN
978-0-7695-3006-2
Type
conf
DOI
10.1109/IPC.2007.88
Filename
4438397
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