• DocumentCode
    2863354
  • Title

    Model-based reinforcement learning for a multi-player card game with partial observability

  • Author

    Fujita, Hajime ; Ishii, Shin

  • Author_Institution
    Nara Inst. of Sci. & Technol., Japan
  • fYear
    2005
  • fDate
    19-22 Sept. 2005
  • Firstpage
    467
  • Lastpage
    470
  • Abstract
    This article presents a model-based reinforcement learning (RL) scheme for a card game, "Hearts". Since this is a large-scale multi-player game with partial observability, effective state estimation and optimal control based on an environmental model are required. In our method, the learning agent is controlled by a one-step-ahead utility prediction using opponent agents\´ models. The computational intractability is overcome by the sampling method over a specific subspace. Simulation results show that our model-based RL method can produce an agent comparable to a human expert for this realistic problem.
  • Keywords
    computer games; learning (artificial intelligence); multi-agent systems; environmental model; model-based reinforcement learning; multiplayer card game; one-step-ahead utility prediction; optimal control; partial observability; sampling method; state estimation; Computational modeling; Heart; Humans; Large-scale systems; Learning; Observability; Optimal control; Predictive models; Sampling methods; State estimation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Agent Technology, IEEE/WIC/ACM International Conference on
  • Print_ISBN
    0-7695-2416-8
  • Type

    conf

  • DOI
    10.1109/IAT.2005.99
  • Filename
    1565585