DocumentCode
2863354
Title
Model-based reinforcement learning for a multi-player card game with partial observability
Author
Fujita, Hajime ; Ishii, Shin
Author_Institution
Nara Inst. of Sci. & Technol., Japan
fYear
2005
fDate
19-22 Sept. 2005
Firstpage
467
Lastpage
470
Abstract
This article presents a model-based reinforcement learning (RL) scheme for a card game, "Hearts". Since this is a large-scale multi-player game with partial observability, effective state estimation and optimal control based on an environmental model are required. In our method, the learning agent is controlled by a one-step-ahead utility prediction using opponent agents\´ models. The computational intractability is overcome by the sampling method over a specific subspace. Simulation results show that our model-based RL method can produce an agent comparable to a human expert for this realistic problem.
Keywords
computer games; learning (artificial intelligence); multi-agent systems; environmental model; model-based reinforcement learning; multiplayer card game; one-step-ahead utility prediction; optimal control; partial observability; sampling method; state estimation; Computational modeling; Heart; Humans; Large-scale systems; Learning; Observability; Optimal control; Predictive models; Sampling methods; State estimation;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Agent Technology, IEEE/WIC/ACM International Conference on
Print_ISBN
0-7695-2416-8
Type
conf
DOI
10.1109/IAT.2005.99
Filename
1565585
Link To Document