DocumentCode :
2863357
Title :
Gaussian Distribution for NPC Character in Real-Life Simulation
Author :
Cho, Kyungeun ; Song, Wei ; Um, Kyhyun
fYear :
2007
fDate :
11-13 Oct. 2007
Firstpage :
132
Lastpage :
135
Abstract :
This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.
Keywords :
Autonomous agents; Computational modeling; Digital images; Games; Gaussian distribution; Humans; Multimedia computing; Pervasive computing; Process planning; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Pervasive Computing, 2007. IPC. The 2007 International Conference on
Conference_Location :
Jeju City
Print_ISBN :
978-0-7695-3006-2
Type :
conf
DOI :
10.1109/IPC.2007.90
Filename :
4438410
Link To Document :
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