DocumentCode
2869531
Title
A Framework of Educational Control in Game-based Learning Environment
Author
Takaoka, Ryo ; Shimokawa, Masayuki ; Okamoto, Toshio
Author_Institution
Fac. of Educ., Yamaguchi Univ., Yamaguchi, Japan
fYear
2011
fDate
6-8 July 2011
Firstpage
32
Lastpage
36
Abstract
The popularity of computer games has grown enormously in recent year. Many studies and systems that incorporate the inherent elements such as "pleasure" and "fun" in the game to improve a learner\´s motivation have been developed in the field of learning environments. However, there are still few studies of situations where many learners gather at a single computer and participate in a game-based learning environment and where a computer designs the learning process by controlling the interactions such as competition, collaboration, and learning by teaching between learners. Therefore we propose a method that generates interaction between learners intentionally to create a learning opportunity that is based on the knowledge understanding model of an individual learner. In this paper, we explain the framework of our game-based learning environment (GBLE) called "Who becomes the king in the country of mathematics?" and describe the method for educational control in the learning environment. Furthermore, we introduce some comments a principle and a teacher for learning experiment of our GBLE which we carried out in a junior high school. From the result of the experiment and some comments, we noticed that the power of the game have possibility to make a relationship among students weaken and go learning forward in new relationship in the world of the game.
Keywords
computer aided instruction; computer games; human computer interaction; GBLE; Game-based Learning Environment; computer games; educational control; learning opportunity; Collaboration; Computers; Educational institutions; Games; Mathematical model; educational control; game-based learning environment (GBLE); interaction among students; junior high school; motivation; pedagogical agents;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.18
Filename
5992258
Link To Document