• DocumentCode
    2870029
  • Title

    A Digital Board Game Based Learning System for Authentic Learning

  • Author

    Chen, Kuan-Chang ; Wu, Chia-Jung ; Chen, Gow-Dong

  • Author_Institution
    Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chungli, Taiwan
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    25
  • Lastpage
    29
  • Abstract
    In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment-Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hand-on experience with realia. With this device, we build a digital board game and require students and the teacher to join in to yield the best learning environment-proper assistance and peer cooperation. The showing resulting data depicts that the students were highly engaged and satisfied with learning through a gaming flow. With respect to learning performance, the assessing data indicates an effective learning has been achieved.
  • Keywords
    computer aided instruction; computer games; authentic learning content; digital board game based learning system; digital learning playground; educational equipment-; learning performance; mixed reality; themed board game; Computers; Context; Educational institutions; Games; Materials; Virtual reality; authentic learning; digital board game; digital game-based learning; digital learning playground; mixed reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.16
  • Filename
    5992278