DocumentCode
2870029
Title
A Digital Board Game Based Learning System for Authentic Learning
Author
Chen, Kuan-Chang ; Wu, Chia-Jung ; Chen, Gow-Dong
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Central Univ., Chungli, Taiwan
fYear
2011
fDate
6-8 July 2011
Firstpage
25
Lastpage
29
Abstract
In this paper, we embedded authentic learning content into a themed board game and presented them by a set of educational equipment-Digital Learning Playground (DLP). DLP applied the idea of mixed reality that students interact to the simulative situations, and also remain some hand-on experience with realia. With this device, we build a digital board game and require students and the teacher to join in to yield the best learning environment-proper assistance and peer cooperation. The showing resulting data depicts that the students were highly engaged and satisfied with learning through a gaming flow. With respect to learning performance, the assessing data indicates an effective learning has been achieved.
Keywords
computer aided instruction; computer games; authentic learning content; digital board game based learning system; digital learning playground; educational equipment-; learning performance; mixed reality; themed board game; Computers; Context; Educational institutions; Games; Materials; Virtual reality; authentic learning; digital board game; digital game-based learning; digital learning playground; mixed reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.16
Filename
5992278
Link To Document