DocumentCode
2870252
Title
Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education
Author
Panoutsopoulos, Hercules ; Lykourentzou, Maria-Anna ; Sampson, Demetrios G.
Author_Institution
Dept. of Digital Syst., Univ. of Piraeus, Piraeus, Greece
fYear
2011
fDate
6-8 July 2011
Firstpage
155
Lastpage
156
Abstract
During the last few years there has been considerable interest for digital game-based learning. This interest can be attributed to the increased popularity of digital games among school students, as well as to their potential as effective learning environments for collaborative learning-by-doing activities. On the other hand, fostering entrepreneurial mindsets through teaching and learning has been a key priority for entrepreneurship education in Europe. The aim of this paper is to study the potential use of a commercial business simulation digital game, namely "Sims 2 - Open for business", in school entrepreneurship education drawing links with standard curriculum math teaching.
Keywords
business data processing; computer aided instruction; computer games; groupware; management education; mathematics computing; Sims 2 Open for business; business simulation game; collaborative learning-by-doing activity; digital game based learning; effective learning environment; math teaching; school entrepreneurship education drawing link; Context; Educational institutions; Europe; Games; Innovation management; digital game-based learning; school entrepreurship education; school math teaching;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.51
Filename
5992290
Link To Document