• DocumentCode
    2870252
  • Title

    Business Simulation Games as Digital Tools for Supporting School Entrepreneurship Education

  • Author

    Panoutsopoulos, Hercules ; Lykourentzou, Maria-Anna ; Sampson, Demetrios G.

  • Author_Institution
    Dept. of Digital Syst., Univ. of Piraeus, Piraeus, Greece
  • fYear
    2011
  • fDate
    6-8 July 2011
  • Firstpage
    155
  • Lastpage
    156
  • Abstract
    During the last few years there has been considerable interest for digital game-based learning. This interest can be attributed to the increased popularity of digital games among school students, as well as to their potential as effective learning environments for collaborative learning-by-doing activities. On the other hand, fostering entrepreneurial mindsets through teaching and learning has been a key priority for entrepreneurship education in Europe. The aim of this paper is to study the potential use of a commercial business simulation digital game, namely "Sims 2 - Open for business", in school entrepreneurship education drawing links with standard curriculum math teaching.
  • Keywords
    business data processing; computer aided instruction; computer games; groupware; management education; mathematics computing; Sims 2 Open for business; business simulation game; collaborative learning-by-doing activity; digital game based learning; effective learning environment; math teaching; school entrepreneurship education drawing link; Context; Educational institutions; Europe; Games; Innovation management; digital game-based learning; school entrepreurship education; school math teaching;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
  • Conference_Location
    Athens, GA
  • ISSN
    2161-3761
  • Print_ISBN
    978-1-61284-209-7
  • Electronic_ISBN
    2161-3761
  • Type

    conf

  • DOI
    10.1109/ICALT.2011.51
  • Filename
    5992290