DocumentCode
2870343
Title
Venice, California and World of Warcraft: Persistence and Ephemerality in Playful Spaces
Author
Lindtner, Silvia ; Nardi, Bonnie
Author_Institution
Univ. of California, Irvine
fYear
2008
fDate
7-10 Jan. 2008
Firstpage
151
Lastpage
151
Abstract
Persistent digital media extend content beyond immediate ephemeral interactions and conversations. Systems such as email, instant messaging, digital kiosks, social networking sites, and wikis collect large quantities of electronic data and store it for later use. How will people encounter and understand these data now and later? How do people move between the ephemeral and persistent in everyday settings? Can persistence exist beyond visible data? We have been exploring these questions through field studies in an urban setting and an online game. This paper is a preliminary exploration of issues that have arisen in our empirical research on the ways people move between persistent and ephemeral media. In this paper, we investigate an expanded concept of persistence which renders ephemerality as a complementary element during processes of communication and interaction. Drawing on previous work and findings from our empirical studies, we argue that seeing persistence and ephemerality as intimately linked opens up possibilities for analyzing and creating new design spaces and forms of interaction with digital media.
Keywords
multimedia computing; digital media; electronic data; ephemeral media; persistent media; Collaborative work; Costs; Data visualization; Feedback; Games; Online Communities/Technical Collaboration; Reflection; Rhythm; Social network services; Speech analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Hawaii International Conference on System Sciences, Proceedings of the 41st Annual
Conference_Location
Waikoloa, HI
ISSN
1530-1605
Type
conf
DOI
10.1109/HICSS.2008.491
Filename
4438854
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