DocumentCode :
2870744
Title :
From Behavioral Indicators to Contextualized Competence Assessment
Author :
Bedek, Michael ; Petersen, Sobah Abbas ; Heikura, Tuija
Author_Institution :
Graz Univ. of Technol., Graz, Austria
fYear :
2011
fDate :
6-8 July 2011
Firstpage :
277
Lastpage :
281
Abstract :
Serious games offer new challenges and opportunities for the development of competences. This potential implies complex research questions such as how to assess competences without disturbing the learner`s game play as well as how to design the game so that competences can be developed by the learners. In order to assess competences, it is useful to describe them in terms the behavior that can be observed and interpreted while a learner is engaged in the game. However, the interpretation of such behavioral indicators in terms of competences, in particular of social skills, is mediated by contextual factors. We describe the identification of relevant contextual factors for an appropriate assessment of a competence and how this can deliver valuable input for serious games design decisions to provide real-life-like learning experiences.
Keywords :
behavioural sciences; computer aided instruction; computer games; behavioral indicator; contextualized competence assessment; learner game design; real-life-like learning experience; serious game; social skill; Bismuth; Context; Cultural differences; Games; Humans; Organizations; Psychology; Competence in practice; Technology-enhanced learning; learning context; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location :
Athens, GA
ISSN :
2161-3761
Print_ISBN :
978-1-61284-209-7
Electronic_ISBN :
2161-3761
Type :
conf
DOI :
10.1109/ICALT.2011.87
Filename :
5992321
Link To Document :
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