DocumentCode
2870766
Title
From Collections of Exercises to Educational Games: A Process Model and a Case Study
Author
Rodríguez-Cerezo, Daniel ; Gomez-Albaran, Mercedes ; Sierra, José-Luis
Author_Institution
Dept. Ing. del Software e Intel. Artificial, Univ. Complutense de Madrid, Madrid, Spain
fYear
2011
fDate
6-8 July 2011
Firstpage
282
Lastpage
284
Abstract
In this paper we present a process model for the construction of educational games, which is driven by the exercises proposed by the instructors. This model promotes a tight collaboration between instructors and game developers during game construction. It also incorporates formative evaluation accomplished by instructors and students. In order to illustrate the process, we use an experience concerning game-based learning in a Compiler Construction Course.
Keywords
authoring systems; computer aided instruction; computer games; educational courses; program compilers; compiler construction course; educational game construction; formative evaluation; game based learning; game developers; process model; Computational modeling; Games; Generators; Learning systems; Production; Semantics; Syntactics; Computer Science education; attribute grammars; development process model; educational games;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location
Athens, GA
ISSN
2161-3761
Print_ISBN
978-1-61284-209-7
Electronic_ISBN
2161-3761
Type
conf
DOI
10.1109/ICALT.2011.88
Filename
5992322
Link To Document