DocumentCode :
2871056
Title :
Examining the Effects of Technology-Based Learning on Children with Autism: A Case Study
Author :
Dorsey, Rayshun ; Howard, Ayanna M.
Author_Institution :
WizKidz Sci. & Technol. Centers, Inc., Atlanta, GA, USA
fYear :
2011
fDate :
6-8 July 2011
Firstpage :
260
Lastpage :
261
Abstract :
In this paper, we discuss a pilot study that examines the effect technology-based learning activities have on engaging children with autism. We focus on the use of three activities that involve gaming and robotics. Preliminary data suggests that we can successfully teach children with autism using interactive learning scenarios while still maintaining the benefits found in traditional therapeutic playing scenarios. We give an overview of the learning activities in this paper, and provide results with respect to a case study involving a population of five children.
Keywords :
computer aided instruction; computer games; diseases; handicapped aids; interactive systems; robots; Autism; disabled children; gaming; interactive learning; robotics; technology based learning; therapeutic playing; Autism; Conferences; Educational robots; Games; Programming profession; Autism; Children with disabilities; Gaming;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on
Conference_Location :
Athens, GA
ISSN :
2161-3761
Print_ISBN :
978-1-61284-209-7
Electronic_ISBN :
2161-3761
Type :
conf
DOI :
10.1109/ICALT.2011.81
Filename :
5992338
Link To Document :
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