DocumentCode :
2875932
Title :
Performance Evaluation of a Hybrid Algorithm for Collision Detection in Crowded Interactive Environments
Author :
de Sousa Rocha, R. ; Rodrigues, Maria Andréia Formico ; Taddeo, Leandro Da Silva
Author_Institution :
Informatica, Univ. de Fortaleza
fYear :
2006
fDate :
8-11 Oct. 2006
Firstpage :
86
Lastpage :
93
Abstract :
Crowded interactive environments composed of a large number of objects need a fast, accurate and scalable mechanism for collision detection. This work presents a detailed performance analysis of a hybrid collision detection algorithm for highly interactive and crowded environments. Extensive tests were conducted and the performance of the algorithm was evaluated in terms of output quality and running time, by applying a usability criteria. The results show that interactive frame rates for environments composed of 1000 colliding objects can be successfully achieved with a good level of user satisfaction using the sweep & prune algorithm together with sphere-trees generated by the combined algorithm
Keywords :
collision avoidance; trees (mathematics); virtual reality; collision detection; combined algorithm; crowded interactive environment; hybrid algorithm; performance evaluation; sphere-trees; sweep & prune algorithm; virtual reality; Algorithm design and analysis; Buildings; Detection algorithms; Force measurement; Object detection; Performance analysis; Phase detection; Scalability; Usability; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
Conference_Location :
Manaus
ISSN :
1530-1834
Print_ISBN :
0-7695-2686-1
Type :
conf
DOI :
10.1109/SIBGRAPI.2006.34
Filename :
4027055
Link To Document :
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