• DocumentCode
    2876054
  • Title

    GPU-Based Cell Projection for Interactive Volume Rendering

  • Author

    Marroquim, Ricardo ; Maximo, André ; Farias, Ricardo ; Esperança, Claudio

  • Author_Institution
    Univ. Fed. do Rio de Janeiro
  • fYear
    2006
  • fDate
    8-11 Oct. 2006
  • Firstpage
    147
  • Lastpage
    154
  • Abstract
    We present a practical approach for implementing the projected tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in texture memory and avoiding redundant projections of implementations using vertex shaders. Our algorithm is capable of rendering over 2.0 M Tet/s on current graphics hardware, making it competitive with recent ray-casting approaches, while occupying a substantially smaller memory footprint
  • Keywords
    computational geometry; interactive systems; rendering (computer graphics); GPU-based cell projection; interactive volume rendering; programmable graphics card; projected tetrahedra algorithm; vertex shader; Biomedical imaging; Computer graphics; Hardware; Linear approximation; Nonlinear optics; Optical attenuators; Projection algorithms; Rendering (computer graphics); Software algorithms; Transfer functions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
  • Conference_Location
    Manaus
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2686-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2006.22
  • Filename
    4027062