DocumentCode
2876054
Title
GPU-Based Cell Projection for Interactive Volume Rendering
Author
Marroquim, Ricardo ; Maximo, André ; Farias, Ricardo ; Esperança, Claudio
Author_Institution
Univ. Fed. do Rio de Janeiro
fYear
2006
fDate
8-11 Oct. 2006
Firstpage
147
Lastpage
154
Abstract
We present a practical approach for implementing the projected tetrahedra (PT) algorithm for interactive volume rendering of unstructured data using programmable graphics cards. Unlike similar works reported earlier, our method employs two fragment shaders, one for computing the tetrahedra projections and another for rendering the elements. We achieve interactive rates by storing the model in texture memory and avoiding redundant projections of implementations using vertex shaders. Our algorithm is capable of rendering over 2.0 M Tet/s on current graphics hardware, making it competitive with recent ray-casting approaches, while occupying a substantially smaller memory footprint
Keywords
computational geometry; interactive systems; rendering (computer graphics); GPU-based cell projection; interactive volume rendering; programmable graphics card; projected tetrahedra algorithm; vertex shader; Biomedical imaging; Computer graphics; Hardware; Linear approximation; Nonlinear optics; Optical attenuators; Projection algorithms; Rendering (computer graphics); Software algorithms; Transfer functions;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2006. SIBGRAPI '06. 19th Brazilian Symposium on
Conference_Location
Manaus
ISSN
1530-1834
Print_ISBN
0-7695-2686-1
Type
conf
DOI
10.1109/SIBGRAPI.2006.22
Filename
4027062
Link To Document