DocumentCode :
2879202
Title :
Research on Skeleton Animation Motion Data Based on Kinect
Author :
Xiaolong Tong ; Pin Xu ; Xing Yan
Author_Institution :
Inst. of Inf. Eng., Commun. Univ. of China, Beijing, China
Volume :
2
fYear :
2012
fDate :
28-29 Oct. 2012
Firstpage :
347
Lastpage :
350
Abstract :
Skeleton animation motion data is the connection of motion capture and computer skeleton animation technologies. This paper presents a method which creates standard motion data file in real time. First, get original coordinate data of human skeleton joints by Kinect, Then, calculate the original coordinate data to get rotation angles and save them as the standard BVH motion capture file, Finally, use the BVH file to drive 3D human model. the experiment results prove that this motion capture system can restore 3D skeleton motion of the captured object correctly. Comparing with the other motion capture systems, it largely reduces the funding of implementing human skeleton animation motion data capture and common motion data storage.
Keywords :
computer animation; computer vision; image motion analysis; image sensors; solid modelling; 3D human model; Kinect; computer skeleton animation technologies; human skeleton; human skeleton animation motion data capture; motion capture systems; motion data storage; rotation angles; standard BVH motion capture file; Animation; Bones; Hip; Humans; Joints; Solid modeling; 3D; BVH; Kinect; motion capture; skeleton animation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Design (ISCID), 2012 Fifth International Symposium on
Conference_Location :
Hangzhou
Print_ISBN :
978-1-4673-2646-9
Type :
conf
DOI :
10.1109/ISCID.2012.238
Filename :
6406011
Link To Document :
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