DocumentCode
2884899
Title
Off-pump coronary artery bypass surgery procedure training meets serious games
Author
Sabri, Hamed ; Cowan, Brent ; Kapralos, Bill ; Moussa, F. ; Cristanchoi, S. ; Dubrowski, Adam
Author_Institution
Fac. of Bus. & Inf. Technol., Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
fYear
2010
fDate
16-17 Oct. 2010
Firstpage
1
Lastpage
5
Abstract
The off-pump coronary artery bypass grafting (OP-CAB) cardiac surgical procedure allows for a blocked coronary artery to be bypassed with a healthy artery or vein from another part of the body while the heart is beating in contrast to traditional coronary artery bypass grafting (CABG) which requires the use of a cardiopulmonary pump. Eliminating the cardiopulmonary pump, leads to a reduction in the number of postoperative complications. Despite the benefits associated with OPCAB and more specifically, its non-reliance on the cardiopulmonary pump, the OPCAB procedure itself is complex and technically challenging and therefore, it has been suggested that "appropriate training" be provided before operating on patients. Here we describe the preliminary development of an interactive, multi-player serious game for the purpose of training cardiac surgeons/residents the series of steps comprising the OPCAB procedure. By learning the OPCAB procedure in a "first-person-shooter gaming environment", trainees will have a much better understanding of the procedure than by traditional learning modalities.
Keywords
blood vessels; cardiology; computer based training; computer games; groupware; interactive systems; medical computing; surgery; blocked coronary artery bypass; cardiac resident training; cardiac surgeon training; cardiopulmonary pump; healthy artery; healthy vein; interactive multiplayer serious game; learning modality; off-pump coronary artery bypass grafting cardiac surgical procedure; off-pump coronary artery bypass surgery procedure training; postoperative complication; serious games; Arteries; Games; Heart; Solid modeling; Surgery; Training;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio-Visual Environments and Games (HAVE), 2010 IEEE International Symposium on
Conference_Location
Phoenix, AZ
Print_ISBN
978-1-4244-6507-1
Type
conf
DOI
10.1109/HAVE.2010.5623995
Filename
5623995
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