• DocumentCode
    2884947
  • Title

    Amplitude panning-based sound system for a horizontal surface computer: A user-based study

  • Author

    Lam, Jonathan ; Kapralos, Bill ; Collins, Karen ; Hogue, Andrew ; Kanev, Kamen

  • Author_Institution
    Health Educ. Technol. Res. Unit, Univ. of Ontario Inst. of Technol., Oshawa, ON, Canada
  • fYear
    2010
  • fDate
    16-17 Oct. 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Given the growing popularity of multi-touch mobility devices (e.g., iPods, smartphones), the move to multi-user touch screens and horizontal surfaces is a likely trajectory of the technology. Before smart tables become widely accepted, there are many questions particularly with respect to sound production and reception and multi model interaction for these devices that need to be explored (i.e., the interaction of sound and video cues). With respect to the sound interface, this introduces several design issues that must be addressed. More specifically, where do we position the loudspeakers and where should we position sounds in the mix, (in which speaker) for best reception? Here we describe a simple, and computationally efficient bilinear interpolation-based amplitude panning method designed specifically for horizontal surface computers with four loudspeakers. Preliminary user-based experiments were conducted to test the effectiveness of the method. Preliminary results indicate that virtual sound source positions very close to the user lead to the greatest localization error while the localization error for virtual sound source positions along the border of the surface was less.
  • Keywords
    audio user interfaces; interactive systems; loudspeakers; touch sensitive screens; amplitude panning based sound system; bilinear interpolation based amplitude panning method; horizontal surface computer; localization error; loudspeakers; multi model interaction; multi user touch screens; multitouch mobility device; sound interface; user based experiments; user based study; virtual sound source positions; Cameras; Computers; Euclidean distance; Games; Loudspeakers; Particle measurements; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Audio-Visual Environments and Games (HAVE), 2010 IEEE International Symposium on
  • Conference_Location
    Phoenix, AZ
  • Print_ISBN
    978-1-4244-6507-1
  • Type

    conf

  • DOI
    10.1109/HAVE.2010.5623999
  • Filename
    5623999