Title :
Mimicking Expressiveness of Movements by Autistic Children in Game Play
Author :
Tetteroo, Daniel ; Shirzad, A. ; Pereira, M.S. ; Zwinderman, M. ; Duy Le ; Barakova, Emilia
Author_Institution :
Eindhoven Univ. of Technol., Eindhoven, Netherlands
Abstract :
Children with Autistic Spectrum Disorder (ASD)have marked impairments in social interaction. Imitation is a basic social interaction behavior, and mimicking as an element of imitation can be a diagnostic marker for autism and thus a skill that can be targeted by behavioral training. In a comparative study between children with and without autism (n=20), we designed a test that aims to find differences in mimicking expressiveness in a real-life setting. The Wii boxing game was chosen as an environment that can trigger expressiveness in children. Two measures were chosen to rate expressiveness: using observers and using a Microsoft Kinect 3-D camera in combination with motion analysis software. Results from the software tool show that the ASD-group is not influenced by the expressiveness of a confederate, while the control-group is. These results suggest that autistic children do not mimic expressiveness in game play and that this can be detected using a software tool.
Keywords :
behavioural sciences computing; computer games; handicapped aids; ASD; Microsoft Kinect 3D camera; Wii boxing game; autistic children movements; game play; mimicking expressiveness; motion analysis software; social interaction behavior; software tool; Atmospheric measurements; Autism; Games; Humans; Observers; Particle measurements; Variable speed drives;
Conference_Titel :
Privacy, Security, Risk and Trust (PASSAT), 2012 International Conference on and 2012 International Confernece on Social Computing (SocialCom)
Conference_Location :
Amsterdam
Print_ISBN :
978-1-4673-5638-1
DOI :
10.1109/SocialCom-PASSAT.2012.100