DocumentCode :
2885993
Title :
Characterizing embodied interaction in First and Third Person Perspective viewpoints
Author :
Debarba, Henrique G. ; Molla, Eray ; Herbelin, Bruno ; Boulic, Ronan
Author_Institution :
Immersive Interaction Group, Ecole Polytech. Fed. de Lausanne, Lausanne, Switzerland
fYear :
2015
fDate :
23-24 March 2015
Firstpage :
67
Lastpage :
72
Abstract :
Third Person Perspective (3PP) viewpoints have the potential to expand how one perceives and acts in a virtual environment. They offer increased awareness of the posture and of the surrounding of the virtual body as compared to First Person Perspective (1PP). But from another standpoint, 3PP can be considered as less effective for inducing a strong sense of embodiment into a virtual body. Following an experimental paradigm based on full body motion capture and immersive interaction, this study investigates the effect of perspective and of visuomotor synchrony on the sense of embodiment. It provides evidence supporting a high sense of embodiment in both 1PP and 3PP during engaging motor tasks, as well as guidelines for choosing the optimal perspective depending on location of targets.
Keywords :
human computer interaction; virtual reality; 1PP; 3PP; VR; first person perspective viewpoints; third person perspective viewpoints; virtual body embodiment sense; virtual reality; visuomotor synchrony perspective; Avatars; Cameras; End effectors; Rubber; Synchronization; Tracking; Visualization; Embodied Interaction; Embodiment; Third Person Perspective; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location :
Arles
Type :
conf
DOI :
10.1109/3DUI.2015.7131728
Filename :
7131728
Link To Document :
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