Title :
Aughanded Virtuality - the hands in the virtual environment
Author :
Gunther, Tobias ; Franke, Ingmar S. ; Groh, Rainer
Author_Institution :
Tech. Univ. Dresden, Dresden, Germany
Abstract :
The leading motive of this poster is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user´s hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user´s body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
Keywords :
augmented reality; avatars; video streaming; Aughanded virtuality; augmented virtuality technology; egocentric representation; immersive environments; video overlay; video stream; virtual avatars; virtual environments; virtual scene; visual appearance; Avatars; Cameras; Image color analysis; Streaming media; Virtual environments; Visualization; HMD; Mixed reality;
Conference_Titel :
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location :
Arles
DOI :
10.1109/3DUI.2015.7131748