• DocumentCode
    2886393
  • Title

    Aughanded Virtuality - the hands in the virtual environment

  • Author

    Gunther, Tobias ; Franke, Ingmar S. ; Groh, Rainer

  • Author_Institution
    Tech. Univ. Dresden, Dresden, Germany
  • fYear
    2015
  • fDate
    23-24 March 2015
  • Firstpage
    157
  • Lastpage
    158
  • Abstract
    The leading motive of this poster is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user´s hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user´s body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
  • Keywords
    augmented reality; avatars; video streaming; Aughanded virtuality; augmented virtuality technology; egocentric representation; immersive environments; video overlay; video stream; virtual avatars; virtual environments; virtual scene; visual appearance; Avatars; Cameras; Image color analysis; Streaming media; Virtual environments; Visualization; HMD; Mixed reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    3D User Interfaces (3DUI), 2015 IEEE Symposium on
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/3DUI.2015.7131748
  • Filename
    7131748