DocumentCode
2886393
Title
Aughanded Virtuality - the hands in the virtual environment
Author
Gunther, Tobias ; Franke, Ingmar S. ; Groh, Rainer
Author_Institution
Tech. Univ. Dresden, Dresden, Germany
fYear
2015
fDate
23-24 March 2015
Firstpage
157
Lastpage
158
Abstract
The leading motive of this poster is the utilization of the Augmented Virtuality technology and in particular the egocentric representation of real body parts in virtual and immersive environments. In this context, a prototypical application was developed, which superimposes the current view of the user´s hands on the virtual scene in real-time. This is achieved in form of a captured video stream. Advantages compared to virtual avatars arise from the detailed and individual representation of the user´s body and the saving of complex tracking hardware. Due to the integration of a toolbox, the visual appearance of the video overlay is highly customizable.
Keywords
augmented reality; avatars; video streaming; Aughanded virtuality; augmented virtuality technology; egocentric representation; immersive environments; video overlay; video stream; virtual avatars; virtual environments; virtual scene; visual appearance; Avatars; Cameras; Image color analysis; Streaming media; Virtual environments; Visualization; HMD; Mixed reality;
fLanguage
English
Publisher
ieee
Conference_Titel
3D User Interfaces (3DUI), 2015 IEEE Symposium on
Conference_Location
Arles
Type
conf
DOI
10.1109/3DUI.2015.7131748
Filename
7131748
Link To Document