DocumentCode
2888249
Title
Effects of User Behavior on MMORPG Traffic
Author
Szabó, Géza ; Veres, András ; Molnár, Sándor
Author_Institution
TrafficLab, Budapest, Hungary
fYear
2009
fDate
14-18 June 2009
Firstpage
1
Lastpage
6
Abstract
Game traffic depends on two main factors, the game protocol and the gamers´ behavior. Based on a few popular real-time multiplayer games, this paper investigates the latter factor showing how a set of typical game phases-e.g., player movement, changes in environment- impacts traffic. By understanding the nature of this impact an algorithm is introduced to grab specific events and states from passive traffic measurements. Further, a measurement example including a detailed analysis is shown from an operational broadband network. The collected data of player behavior in the gaming environment was analyzed and it was also shown that the long range dependence (LRD) property of gaming traffic is not due to the popular explanation based on the heavy-tailed periods of player activities.
Keywords
broadband networks; computer games; consumer behaviour; telecommunication traffic; MMORPG traffic; game protocol; game traffic; gamer behavior; long range dependence; network traffic; operational broadband network; user behavior; Broadband communication; Communications Society; Electronic mail; Environmental economics; Humans; Laboratories; Paper technology; Protocols; Statistics; Telecommunication traffic;
fLanguage
English
Publisher
ieee
Conference_Titel
Communications, 2009. ICC '09. IEEE International Conference on
Conference_Location
Dresden
ISSN
1938-1883
Print_ISBN
978-1-4244-3435-0
Electronic_ISBN
1938-1883
Type
conf
DOI
10.1109/ICC.2009.5198966
Filename
5198966
Link To Document