• DocumentCode
    2888249
  • Title

    Effects of User Behavior on MMORPG Traffic

  • Author

    Szabó, Géza ; Veres, András ; Molnár, Sándor

  • Author_Institution
    TrafficLab, Budapest, Hungary
  • fYear
    2009
  • fDate
    14-18 June 2009
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Game traffic depends on two main factors, the game protocol and the gamers´ behavior. Based on a few popular real-time multiplayer games, this paper investigates the latter factor showing how a set of typical game phases-e.g., player movement, changes in environment- impacts traffic. By understanding the nature of this impact an algorithm is introduced to grab specific events and states from passive traffic measurements. Further, a measurement example including a detailed analysis is shown from an operational broadband network. The collected data of player behavior in the gaming environment was analyzed and it was also shown that the long range dependence (LRD) property of gaming traffic is not due to the popular explanation based on the heavy-tailed periods of player activities.
  • Keywords
    broadband networks; computer games; consumer behaviour; telecommunication traffic; MMORPG traffic; game protocol; game traffic; gamer behavior; long range dependence; network traffic; operational broadband network; user behavior; Broadband communication; Communications Society; Electronic mail; Environmental economics; Humans; Laboratories; Paper technology; Protocols; Statistics; Telecommunication traffic;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communications, 2009. ICC '09. IEEE International Conference on
  • Conference_Location
    Dresden
  • ISSN
    1938-1883
  • Print_ISBN
    978-1-4244-3435-0
  • Electronic_ISBN
    1938-1883
  • Type

    conf

  • DOI
    10.1109/ICC.2009.5198966
  • Filename
    5198966