DocumentCode :
2890317
Title :
The Artificial Emotion Model of Game Character through Analysis of Cognitive Situation
Author :
Kim, Mijin
Author_Institution :
Div. of Digital Contents, Dongseo Univ., Busan, South Korea
fYear :
2009
fDate :
24-26 Nov. 2009
Firstpage :
489
Lastpage :
493
Abstract :
This study is proposing the possibility of utilization for the game contents that have the most noticeable interaction with users based on the artificial emotion study model of cognitive psychological perspective. For designing the artificial emotion model of the game character, which is virtual being the medium for direct communication with users, the representative emotion model in the cognitive psychology field, OCC emotion model, is applied to the situations in the game in order to design the CROSS (character reaction on specific situation) artificial emotion system and to make it a pre- visualization tool that can be utilized for the stage of planning a game. Such study is expected to extend the diversification of the existing game play system through the specific utilization of emotional response of different game users.
Keywords :
artificial intelligence; cognitive systems; computer games; psychology; virtual reality; OCC emotion model; artificial emotion model; cognitive psychological perspective; cognitive situation situation; game character; Artificial intelligence; Automatic control; Avatars; Humans; Information analysis; Information technology; Intelligent robots; Psychology; Toy industry; Visualization; Artificial Emotion; Cognitive Situatio; Emotion Model; Game Character;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Sciences and Convergence Information Technology, 2009. ICCIT '09. Fourth International Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-5244-6
Electronic_ISBN :
978-0-7695-3896-9
Type :
conf
DOI :
10.1109/ICCIT.2009.165
Filename :
5367885
Link To Document :
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