• DocumentCode
    2892694
  • Title

    A 3-D string figure display system for animating cat´s cradle game

  • Author

    Budiarto, Rahmat ; Yamada, Masashi ; Seki, Hirohisa ; Itoh, Hidenori

  • Author_Institution
    Dept. of AI & Comput. Sci., Nagoya Inst. of Technol., Japan
  • fYear
    1997
  • fDate
    13-16 Oct 1997
  • Firstpage
    30
  • Lastpage
    38
  • Abstract
    Implements a display system for cat´s cradle game animation in 3D. The input to our system, finger actions, originates from a user. Based on this input, we animate the finger actions and display an operated pattern of string figures. A stabilizing procedure is in charge of obtaining a stable state of the string figures. Processing string figures on a computer is difficult, since the string´s dynamics are still unknown. Our system uses a set-of-crossings representation method for processing string figures. We employ some local transformations of the string figures to stabilize them. Furthermore, topological characteristics of the string figures can be observed
  • Keywords
    computational geometry; computer animation; stability; three-dimensional displays; topology; 3D string figure display system; animation; cat´s cradle game; finger actions; local transformations; set-of-crossings representation method; stabilizing procedure; string dynamics; topological characteristics; Animation; Artificial intelligence; Computer displays; Computer science; Equations; Fingers; Mice; Shape; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-8186-8028-8
  • Type

    conf

  • DOI
    10.1109/PCCGA.1997.626169
  • Filename
    626169