DocumentCode :
2893083
Title :
Rendering in object interference detection on conventional graphics workstations
Author :
Baciu, George ; Wong, Wingo Sai-Keung
Author_Institution :
Dept. of Comput. Sci., Hong Kong Univ. of Sci. & Technol., Kowloon, Hong Kong
fYear :
1997
fDate :
13-16 Oct 1997
Firstpage :
51
Abstract :
Collision detection between complex objects using rasterizing graphics hardware provides a rich ground of exploration for speeding up the interference detection algorithms and computing points of collision. We show that despite the limitations imposed by the current graphics rendering hardware, it is still possible to perform collision detection at rendering rates using only conventional graphics hardware without any enhancements
Keywords :
computer animation; computer graphic equipment; interference (signal); motion estimation; rendering (computer graphics); workstations; animation; collision detection; complex objects; conventional graphics workstations; graphics rendering hardware; interference detection algorithms; object interference detection; rasterizing graphics hardware; rendering rates; Animation; Computer graphics; Detection algorithms; Hardware; Interference; Layout; Object detection; Rendering (computer graphics); Testing; Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
Conference_Location :
Seoul
Print_ISBN :
0-8186-8028-8
Type :
conf
DOI :
10.1109/PCCGA.1997.626171
Filename :
626171
Link To Document :
بازگشت