• DocumentCode
    2893264
  • Title

    Rendering of spherical light fields

  • Author

    Ihm, Insung ; Park, Sanghoon ; Lee, Rae Kyoung

  • Author_Institution
    Dept. of Comput. Sci., Sogang Univ., Seoul, South Korea
  • fYear
    1997
  • fDate
    13-16 Oct 1997
  • Firstpage
    59
  • Lastpage
    68
  • Abstract
    A plenoptic function is a parameterized function describing the flow of light in space, and has served as a key idea in building some of the recent image based rendering systems. The paper presents a new representation scheme, called a spherical light field, of the plenoptic function, that is based on spheres. While methods using spherical coordinates are thought to require substantially more computation than those using planar or cylindrical coordinates, we show that spheres can also be used efficiently in representing and resampling the flow of light. Our image based rendering algorithm is different from the previous systems, the light field and lumigraph, in that it is an “object space” algorithm that can be easily embedded into the traditional polygonal rendering system. Our method is easily accelerated by 3D graphics boards that support the primitive functionality, such as viewing and smooth shading. In addition, we introduce an encoding scheme based on wavelets for compression of the huge data resulting from sampling of the spherical light field. The proposed technique can be easily adapted to compress the light field and lumigraph data, and offers as high compression ratios as the previous methods. Furthermore, it naturally creates a multi resolutional representation of the light flow that can be exploited effectively in the future applications. We show how to access the compressed data efficiently using a modified significance map and an incremental decoding technique, and report experimental results on several test data sets
  • Keywords
    add-on boards; computer graphic equipment; data compression; image coding; image representation; image sequences; rendering (computer graphics); wavelet transforms; 3D graphics boards; compression ratios; data compression; encoding scheme; future applications; image based rendering systems; incremental decoding technique; light flow; lumigraph; lumigraph data; modified significance map; multi resolutional representation; object space algorithm; parameterized function; plenoptic function; polygonal rendering system; primitive functionality; representation scheme; smooth shading; spherical coordinates; spherical light field rendering; wavelets; Computer graphics; Computer science; Decoding; Encoding; Image generation; Layout; Ray tracing; Rendering (computer graphics); Sampling methods; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-8186-8028-8
  • Type

    conf

  • DOI
    10.1109/PCCGA.1997.626172
  • Filename
    626172