• DocumentCode
    2894320
  • Title

    Incremental view-dependent multiresolution triangulation of terrain

  • Author

    Klein, Reinhard ; Cohen-Or, Daniel ; Hüttner, Tobias

  • Author_Institution
    Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
  • fYear
    1997
  • fDate
    13-16 Oct 1997
  • Firstpage
    127
  • Lastpage
    136
  • Abstract
    A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation
  • Keywords
    computational geometry; error analysis; geography; image resolution; mesh generation; real-time systems; rendering (computer graphics); topography (Earth); global geometric approximation error; incremental triangulation; multiresolution Delaunay triangulation; on-the-fly; real-time flythrough; rendering; terrain triangulation; view-dependent error tolerance; view-dependent multiresolution triangulation; Approximation error; Computer errors; Computer graphics; Data visualization; Hardware; Pipelines; Rendering (computer graphics); Spatial resolution; Tail; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    0-8186-8028-8
  • Type

    conf

  • DOI
    10.1109/PCCGA.1997.626187
  • Filename
    626187