DocumentCode
2894320
Title
Incremental view-dependent multiresolution triangulation of terrain
Author
Klein, Reinhard ; Cohen-Or, Daniel ; Hüttner, Tobias
Author_Institution
Wilhelm-Schickard-Inst. fur Inf., Tubingen Univ., Germany
fYear
1997
fDate
13-16 Oct 1997
Firstpage
127
Lastpage
136
Abstract
A view-dependent multiresolution triangulation algorithm is presented for a real-time flythrough. The triangulation of the terrain is generated incrementally on-the-fly during the rendering time. We show that since the view changes smoothly only a few incremental modifications are required to update the triangulation to a new view. The resulting triangles form a multiresolution Delaunay triangulation which satisfies a predetermined view-dependent error tolerance. The presented method provides a guaranteed quality mesh since it has control over the global geometric approximation error of the multiresolution view-dependent triangulation
Keywords
computational geometry; error analysis; geography; image resolution; mesh generation; real-time systems; rendering (computer graphics); topography (Earth); global geometric approximation error; incremental triangulation; multiresolution Delaunay triangulation; on-the-fly; real-time flythrough; rendering; terrain triangulation; view-dependent error tolerance; view-dependent multiresolution triangulation; Approximation error; Computer errors; Computer graphics; Data visualization; Hardware; Pipelines; Rendering (computer graphics); Spatial resolution; Tail; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 1997. Proceedings., The Fifth Pacific Conference on
Conference_Location
Seoul
Print_ISBN
0-8186-8028-8
Type
conf
DOI
10.1109/PCCGA.1997.626187
Filename
626187
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