Title :
Animation prototyping in real-time systems: application to system specification, formal methods and concurrent system design
Author_Institution :
Dept. of Electron. & Electr. Eng., Loughborough Univ. of Technol., UK
Abstract :
Animation prototyping offers a sound and effective way to help developers produce quality software-based systems-without being unduly prescriptive, restrictive or tool-dependent. Animation is now accepted as a valid and useful technique in the development of real-time systems. Two factors have been responsible for a much wider use of such methods: (a) the increased power and reducing cost of modern PCs and workstations; and (b) the availability of relatively low-cost sophisticated graphics packages. But be careful in the choice of tool: to get real benefits from animation prototyping, a comprehensive development environment is needed. Ideally, we require graphics, simulation and hardware/software co-design tools (e.g. CASE and VHDL facilities) which operate in an integrated fashion
Keywords :
computer aided software engineering; computer animation; engineering graphics; formal specification; multiprocessing systems; real-time systems; software prototyping; CASE; PCs; VHDL facilities; animation prototyping; concurrent system design; development environment; formal methods; hardware/software co-design tools; low-cost graphics packages; quality software-based systems; real-time systems development; simulation tools; system specification; workstations;
Conference_Titel :
Methods and Techniques for Real-Time System Development, IEE Colloquium on
Conference_Location :
London