• DocumentCode
    2898685
  • Title

    Biometric Identification Using User Interactions with Virtual Worlds

  • Author

    Al-Khazzar, Ahmed ; Savage, Nick

  • Author_Institution
    Electron. & Comput. Eng. Dept., Univ. of Portsmouth, Portsmouth, UK
  • fYear
    2011
  • fDate
    16-18 Nov. 2011
  • Firstpage
    517
  • Lastpage
    524
  • Abstract
    Biometric identification systems are being used widely in many applications and security systems all over the world. In this paper, a review of the research in behavioural biometrics is presented and a biometric identification system is proposed which utilises user interactions with virtual worlds for identification. Three game based virtual environments are implemented and three biometric similarity measures namely: distance, Euclidean, and interclass are used to evaluate the system. The proposed system was able to identify users with up to 89 percent of accuracy. The average equal error rates between 29 to 35 percent are achieved. The proposed system can have applications such as identifying users in virtual environments, differentiating humans from machines in online games, and finding users operating multiple accounts in an online system.
  • Keywords
    biometrics (access control); computer games; security of data; virtual reality; behavioural biometrics; biometric identification; biometric similarity measures; game based virtual environments; online games; user interactions; virtual worlds; Accuracy; Arrays; Authentication; Biometrics; Current measurement; Games; Three dimensional displays; Authentication; Behavioural Biometric; Biometric Recognition; Games; Identification; Verification; Virtual Worlds;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Trust, Security and Privacy in Computing and Communications (TrustCom), 2011 IEEE 10th International Conference on
  • Conference_Location
    Changsha
  • Print_ISBN
    978-1-4577-2135-9
  • Type

    conf

  • DOI
    10.1109/TrustCom.2011.67
  • Filename
    6120860