Title :
A New Point-Based Rendering Method for Ray Tracing
Author :
Quan, Yong ; Li, Wen-Hui ; Pang, Yun-Jie ; Zhou, Guo-liang ; Zhang, Zhen-hua
Author_Institution :
Comput. Graphics Lab., Jilin Univ., Changchun
Abstract :
In this paper a new point-based rendering method for ray tracing is presented. An oriented spherical patch that passes a surface point is used to approximate the vicinity of that point. In this paper the spherical patch together with the surface point is called "spherical patch point" (SPP). Due to property of curvature, SPP can achieve similar visual quality compared with previous methods with much fewer points. This paper defines new point attributes for the purpose of efficiently locating the intersection between incoming ray and SPPs. Accordingly, an algorithm of intersecting a ray with point geometry is proposed. The algorithm can achieve a higher rendering speed in comparison with previous methods. The presented technique deals well with shadow, reflection and refraction
Keywords :
computational geometry; curve fitting; ray tracing; rendering (computer graphics); surface fitting; curvature property; point geometry; point-based rendering method; ray tracing; spherical patch point; visual quality; Computer graphics; Computer science; Cybernetics; Educational institutions; Educational technology; Engine cylinders; Geometry; Iterative algorithms; Knowledge engineering; Laboratories; Machine learning; Ray tracing; Rendering (computer graphics); Curvature; Point-based rendering; Radius; Ray tracing; Spherical patch;
Conference_Titel :
Machine Learning and Cybernetics, 2006 International Conference on
Conference_Location :
Dalian, China
Print_ISBN :
1-4244-0061-9
DOI :
10.1109/ICMLC.2006.258794