• DocumentCode
    2898819
  • Title

    Computing and Ray Tracing Point-Based Geometry

  • Author

    Quan, Yong ; Li, Wen-Hui ; Pang, Yun-Jie ; Zhou, Bin

  • Author_Institution
    Comput. Graphics Lab., Jilin Univ., Changchun
  • fYear
    2006
  • fDate
    13-16 Aug. 2006
  • Firstpage
    3982
  • Lastpage
    3986
  • Abstract
    In this paper a new technique for computing and ray tracing point based geometry is presented. It uses a novel point primitive that is called "Spherical Patch Point" (SPP) to approximate the vicinity of a surface point. Due to property of curvature, SPP can achieve similar visual quality compared with previous methods with much fewer primitives for the cost of a few additional bytes per point and thus makes a significant reduction in rendering time. During pre-process, important attributes are added to each SPP for the purpose of ray tracing. During rendering, an intersection algorithm different from previous ones has been demonstrated to get satisfied results. The proposed technique makes it possible to render high quality ray traced images with global illumination using SPPs. It offers a higher ray tracing speed in comparison with previous methods
  • Keywords
    computational geometry; ray tracing; rendering (computer graphics); SPP; intersection algorithm; ray tracing point-based geometry; spherical patch point; visual quality; Computational geometry; Computer graphics; Computer science; Computer science education; Cybernetics; Educational institutions; Educational technology; Iterative algorithms; Knowledge engineering; Laboratories; Machine learning; Ray tracing; Rendering (computer graphics); Curvature; Points; Radius; Ray tracing; Sphere;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Machine Learning and Cybernetics, 2006 International Conference on
  • Conference_Location
    Dalian, China
  • Print_ISBN
    1-4244-0061-9
  • Type

    conf

  • DOI
    10.1109/ICMLC.2006.258795
  • Filename
    4028768