DocumentCode :
2898819
Title :
Computing and Ray Tracing Point-Based Geometry
Author :
Quan, Yong ; Li, Wen-Hui ; Pang, Yun-Jie ; Zhou, Bin
Author_Institution :
Comput. Graphics Lab., Jilin Univ., Changchun
fYear :
2006
fDate :
13-16 Aug. 2006
Firstpage :
3982
Lastpage :
3986
Abstract :
In this paper a new technique for computing and ray tracing point based geometry is presented. It uses a novel point primitive that is called "Spherical Patch Point" (SPP) to approximate the vicinity of a surface point. Due to property of curvature, SPP can achieve similar visual quality compared with previous methods with much fewer primitives for the cost of a few additional bytes per point and thus makes a significant reduction in rendering time. During pre-process, important attributes are added to each SPP for the purpose of ray tracing. During rendering, an intersection algorithm different from previous ones has been demonstrated to get satisfied results. The proposed technique makes it possible to render high quality ray traced images with global illumination using SPPs. It offers a higher ray tracing speed in comparison with previous methods
Keywords :
computational geometry; ray tracing; rendering (computer graphics); SPP; intersection algorithm; ray tracing point-based geometry; spherical patch point; visual quality; Computational geometry; Computer graphics; Computer science; Computer science education; Cybernetics; Educational institutions; Educational technology; Iterative algorithms; Knowledge engineering; Laboratories; Machine learning; Ray tracing; Rendering (computer graphics); Curvature; Points; Radius; Ray tracing; Sphere;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Machine Learning and Cybernetics, 2006 International Conference on
Conference_Location :
Dalian, China
Print_ISBN :
1-4244-0061-9
Type :
conf
DOI :
10.1109/ICMLC.2006.258795
Filename :
4028768
Link To Document :
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