• DocumentCode
    2900227
  • Title

    Mobile Learning by the Example of the Carnuntum Scenario

  • Author

    Lohr, Manfred

  • Author_Institution
    BG/BRG Schwechat, Schwechat, Austria
  • fYear
    2009
  • fDate
    4-6 Nov. 2009
  • Firstpage
    46
  • Lastpage
    52
  • Abstract
    This paper describes the pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom by using mobile devices. The concept was realized by a role-play applied in the collaborative and mobile learning platform COLLAGE, which was developed in the framework of an EU project. The Collage project was co-financed by the European Commission within the framework of eLearning. The game-like scenario enriches the field experience during outdoor excursions in the Archaeological site of Carnuntum. In order to demonstrate that mobile technology games can generate high degrees of engagement and enthusiasm in children the outcomes of the implementation conducted with three classes consisting of 13-year old children, 16-year old pupils and 17-year old students are described.
  • Keywords
    distance learning; mobile computing; mobile handsets; COLLAGE; Carnuntum scenario; eLearning; game like scenario; learning activities design; mobile devices; mobile learning; mobile technology games; Educational institutions; Electronic learning; Intelligent networks; International collaboration; Mobile handsets; Personal digital assistants; Portable computers; Sections; Space exploration; Space technology; case study; emerging technologies; game-based learning; location-based learning; mobile learning; secondary school;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Networking and Collaborative Systems, 2009. INCOS '09. International Conference on
  • Conference_Location
    Barcelona
  • Print_ISBN
    978-1-4244-5165-4
  • Electronic_ISBN
    978-0-7695-3858-7
  • Type

    conf

  • DOI
    10.1109/INCOS.2009.26
  • Filename
    5368460