DocumentCode
2900227
Title
Mobile Learning by the Example of the Carnuntum Scenario
Author
Lohr, Manfred
Author_Institution
BG/BRG Schwechat, Schwechat, Austria
fYear
2009
fDate
4-6 Nov. 2009
Firstpage
46
Lastpage
52
Abstract
This paper describes the pedagogical and technological approach to the design of learning activities that can be conducted outside the classroom by using mobile devices. The concept was realized by a role-play applied in the collaborative and mobile learning platform COLLAGE, which was developed in the framework of an EU project. The Collage project was co-financed by the European Commission within the framework of eLearning. The game-like scenario enriches the field experience during outdoor excursions in the Archaeological site of Carnuntum. In order to demonstrate that mobile technology games can generate high degrees of engagement and enthusiasm in children the outcomes of the implementation conducted with three classes consisting of 13-year old children, 16-year old pupils and 17-year old students are described.
Keywords
distance learning; mobile computing; mobile handsets; COLLAGE; Carnuntum scenario; eLearning; game like scenario; learning activities design; mobile devices; mobile learning; mobile technology games; Educational institutions; Electronic learning; Intelligent networks; International collaboration; Mobile handsets; Personal digital assistants; Portable computers; Sections; Space exploration; Space technology; case study; emerging technologies; game-based learning; location-based learning; mobile learning; secondary school;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Networking and Collaborative Systems, 2009. INCOS '09. International Conference on
Conference_Location
Barcelona
Print_ISBN
978-1-4244-5165-4
Electronic_ISBN
978-0-7695-3858-7
Type
conf
DOI
10.1109/INCOS.2009.26
Filename
5368460
Link To Document