DocumentCode :
2903773
Title :
3D Ray Tracing Algorithm about Arbitrarily Shaped Particles Based on Triangular Patches
Author :
Yu, Wenying ; Gong, Yanjun
Author_Institution :
Sch. of Mech. & Civil Eng., China Univ. of Min. &Technol., Beijing, China
Volume :
3
fYear :
2009
fDate :
4-5 July 2009
Firstpage :
587
Lastpage :
589
Abstract :
An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry (PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and interactive techniques and virtual reality.
Keywords :
ray tracing; user interfaces; virtual reality; 3D ray tracing algorithm; arbitrarily shaped particles; incident ray; interactive techniques; particle triangular patch scanning ray tracing algorithm; scientific visualization; virtual reality; Civil engineering; Clouds; Crystals; Electronic mail; Ice; Particle scattering; Ray tracing; Shape; Virtual reality; Visualization; convex geometry; light scattering; ray tracing; scientific visualization; triangular patches; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
Conference_Location :
Wuhan
Print_ISBN :
978-0-7695-3682-8
Type :
conf
DOI :
10.1109/ESIAT.2009.419
Filename :
5199762
Link To Document :
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