DocumentCode
2903773
Title
3D Ray Tracing Algorithm about Arbitrarily Shaped Particles Based on Triangular Patches
Author
Yu, Wenying ; Gong, Yanjun
Author_Institution
Sch. of Mech. & Civil Eng., China Univ. of Min. &Technol., Beijing, China
Volume
3
fYear
2009
fDate
4-5 July 2009
Firstpage
587
Lastpage
589
Abstract
An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry (PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and interactive techniques and virtual reality.
Keywords
ray tracing; user interfaces; virtual reality; 3D ray tracing algorithm; arbitrarily shaped particles; incident ray; interactive techniques; particle triangular patch scanning ray tracing algorithm; scientific visualization; virtual reality; Civil engineering; Clouds; Crystals; Electronic mail; Ice; Particle scattering; Ray tracing; Shape; Virtual reality; Visualization; convex geometry; light scattering; ray tracing; scientific visualization; triangular patches; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-0-7695-3682-8
Type
conf
DOI
10.1109/ESIAT.2009.419
Filename
5199762
Link To Document