• DocumentCode
    2903773
  • Title

    3D Ray Tracing Algorithm about Arbitrarily Shaped Particles Based on Triangular Patches

  • Author

    Yu, Wenying ; Gong, Yanjun

  • Author_Institution
    Sch. of Mech. & Civil Eng., China Univ. of Min. &Technol., Beijing, China
  • Volume
    3
  • fYear
    2009
  • fDate
    4-5 July 2009
  • Firstpage
    587
  • Lastpage
    589
  • Abstract
    An efficient method, which is called particle triangular patch scanning ray tracing algorithm on the basis of convex geometry (PTPSRTACG), is presented to specify an incident ray, its corresponding impinging points on the particle surface and propagating process inside the particle necessary to the ray tracing. It is applicable for a particle of arbitrary shape. This ray tracing method can contribute to scientific visualization and interactive techniques and virtual reality.
  • Keywords
    ray tracing; user interfaces; virtual reality; 3D ray tracing algorithm; arbitrarily shaped particles; incident ray; interactive techniques; particle triangular patch scanning ray tracing algorithm; scientific visualization; virtual reality; Civil engineering; Clouds; Crystals; Electronic mail; Ice; Particle scattering; Ray tracing; Shape; Virtual reality; Visualization; convex geometry; light scattering; ray tracing; scientific visualization; triangular patches; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3682-8
  • Type

    conf

  • DOI
    10.1109/ESIAT.2009.419
  • Filename
    5199762