• DocumentCode
    2904451
  • Title

    Ringlike Level of Detail in Real-Time Terrain Rendering

  • Author

    Wei, Zhang

  • Author_Institution
    Fac. of Inf. Eng., China Univ. of Geosci., Wuhan, China
  • Volume
    3
  • fYear
    2009
  • fDate
    4-5 July 2009
  • Firstpage
    716
  • Lastpage
    719
  • Abstract
    Level of Detail is an important method for simplifying terrain rendering in 3D scene. Most traditional LOD models take the elevation into account, and therefore they can not effectively control the quantity of rendering data. This paper proposes an efficient Ringlike LOD algorithm which depends on a structure that consists of many concentric rings with viewpoint in the center. The size of every ring can be pre-established, so the real-time visualization of huge terrain dataset is independent of elevation, thus providing an effective method for real-time visualization of terrain rendering.
  • Keywords
    data visualisation; rendering (computer graphics); terrain mapping; 3D scene; concentric rings; real-time terrain rendering; real-time visualization; rendering data quantity; Cities and towns; Data visualization; Eyes; Geology; Humans; Layout; Surface cracks; Three dimensional displays; Virtual reality; Visual effects; level of Detail; terrain rendering; the quantity of rendering data; vector superposing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-0-7695-3682-8
  • Type

    conf

  • DOI
    10.1109/ESIAT.2009.490
  • Filename
    5199792