DocumentCode
2904451
Title
Ringlike Level of Detail in Real-Time Terrain Rendering
Author
Wei, Zhang
Author_Institution
Fac. of Inf. Eng., China Univ. of Geosci., Wuhan, China
Volume
3
fYear
2009
fDate
4-5 July 2009
Firstpage
716
Lastpage
719
Abstract
Level of Detail is an important method for simplifying terrain rendering in 3D scene. Most traditional LOD models take the elevation into account, and therefore they can not effectively control the quantity of rendering data. This paper proposes an efficient Ringlike LOD algorithm which depends on a structure that consists of many concentric rings with viewpoint in the center. The size of every ring can be pre-established, so the real-time visualization of huge terrain dataset is independent of elevation, thus providing an effective method for real-time visualization of terrain rendering.
Keywords
data visualisation; rendering (computer graphics); terrain mapping; 3D scene; concentric rings; real-time terrain rendering; real-time visualization; rendering data quantity; Cities and towns; Data visualization; Eyes; Geology; Humans; Layout; Surface cracks; Three dimensional displays; Virtual reality; Visual effects; level of Detail; terrain rendering; the quantity of rendering data; vector superposing;
fLanguage
English
Publisher
ieee
Conference_Titel
Environmental Science and Information Application Technology, 2009. ESIAT 2009. International Conference on
Conference_Location
Wuhan
Print_ISBN
978-0-7695-3682-8
Type
conf
DOI
10.1109/ESIAT.2009.490
Filename
5199792
Link To Document