Title :
Server Placement for Enhancing the Interactivity of Large-Scale Distributed Virtual Environments
Author :
Ta, Duong N B ; Zhou, Suiping
Author_Institution :
Sch. of Comput. Eng., Nanyang Technol. Univ., Singapore
Abstract :
Distributed virtual environments (DVEs) allow many simultaneous human users to interact with each other in shared, 3D virtual worlds. The interactivity of a DVE is of crucial importance, as its success greatly depends on users´ perceptions when interacting within the virtual world. In this paper, different from traditional application-centric approaches like dead reckoning, we propose a network-centric approach to enhance the interactivity of DVEs by directly reducing the network latencies in client-server communications. We consider a key problem with this approach, termed the server placement problem. Generally, this problem concerns how to place servers in the network to reduce client-server communication latencies. We then suggest several degree-based server placement approaches. Extensive simulation studies using realistic models have shown that appropriate server placement is very effective in enhancing the interactivity of large-scale DVEs
Keywords :
client-server systems; network servers; virtual reality; 3D virtual world; client-server communication latency; degree-based server placement; distributed virtual environment interactivity; network latency; network-centric approach; Avatars; Computational modeling; Dead reckoning; Delay; Distributed computing; Humans; Large-scale systems; Network servers; Resource management; Virtual environment; Server placement; distributed virtual environments.; interactivity;
Conference_Titel :
Cyberworlds, 2006. CW '06. International Conference on
Conference_Location :
Lausanne
Print_ISBN :
0-7695-2671-3