DocumentCode
2909302
Title
Path optimization for multiple objectives in directed graphs using genetic algorithms
Author
Rada, Juan ; Parma, Rubén ; Pereira, Wilmer
Author_Institution
Dept. of Electron. Eng., Univ. Fermin Toro, Cabudare
fYear
2008
fDate
1-6 June 2008
Firstpage
153
Lastpage
156
Abstract
This paper presents a genetic algorithmic approach for finding efficient paths in directed graphs when optimizing multiple objectives. Its aim is to provide solutions for the game of Animat where an agent must evolve paths to achieve the greatest amount of bombs in the fewest moves as possible. The nature of this problem suggests agents with memory abilities to choose different edges from a vertex v such that each time v is reached, the agent can avoid cycles and be encouraged to keep searching for bombs all over the directed graph. This approach was tested on several random scenarios and also on specially designed ones with very encouraging results. The multi-objective genetic algorithm chosen to evolve paths was SPEA2 using one-point crossover and low mutation to allow genetic diversity of the population and an enhanced convergence rate. Results are compared with an implementation for the same game using ant colony optimization.
Keywords
computer games; directed graphs; genetic algorithms; Animat; SPEA2; ant colony optimization; directed graphs; game; genetic diversity; multiobjective genetic algorithm; mutation; one-point crossover; Animation; Ant colony optimization; Biological cells; Convergence; Encoding; Genetic algorithms; Genetic mutations; Switches; Testing; Weapons;
fLanguage
English
Publisher
ieee
Conference_Titel
Evolutionary Computation, 2008. CEC 2008. (IEEE World Congress on Computational Intelligence). IEEE Congress on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-1822-0
Electronic_ISBN
978-1-4244-1823-7
Type
conf
DOI
10.1109/CEC.2008.4630791
Filename
4630791
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